Hello everyone,
I have an issue with distance map, using the "color inside" option of the map. I want to use it to apply different materials on a terrain (and also as a mask for the CScatter grass)
The object that defines the roads is made with an extruded spline, which shouldn't have issues, since the extrusion is capped correctly on top and bottom.
The shape is quite complex and, because of that, some portions of the terrain have the wrong materil applied. If I try to add or remove vertices to the spline, the resulting errors vary in position and shape. I have tried dividing it in two o more separate objects but the result is quite the same…
Does anybody have found a solution or workaround to this particular issue?
I attach a couple screenshots…
Thanks in advance,
Patrick