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General CG Discussion / Re: Help - how to create material for tile gradient walls
« on: Yesterday at 22:22:11 »is it possible to make this but with coronatiles?
Yes.
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is it possible to make this but with coronatiles?
Yes, I just wanted to point out, that you can get something similiar like using your combined gradient ramp approach by using the CoronaTile map itself more easily. Still it suffers from the corner edges (as blended gradient ramp in box mode does) but it is not distorted by scaling. And the maps have to be wired to be able to change one and get the proper gradient automatically - not convenient but works.
You could use the same tiles map with b/w setting and gap blur - looks similar to gradient ramp but stays absolute in distance. Maybe piped through any curve operator (output map / CoronaColorCorrect etc.) to further shape the gradient. Yes, a map able to create absolute borders in a tile would be great. Afaik not "even" BerconTiles/Maps are able to do something similar.
Additionally, the output is ugly like gradient ramp currently :) But maybe there is another solution.