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[Max] Bug Reporting / Re: Scene Color Selector Bug
« on: 2023-08-25, 11:14:58 »
Oh! Yeah that solves my problem and works a lot better. Didn't know you had to manually switch to use it, thank you!
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Also feature request - i would love to have an option for partial cloud coverage. No need for something fancy like painting maps for explicit control, a simple spinner "horizon bias" would be already great - quite often IRL you can see beautiful clouds over horizon, while sky overhead is completely clear, it would be nice to be able to replicate this in Corona.
last few weeks were rough, yesterday this issue also prevented me from sending jobs to the render farm. I was up till 2:00 AM uninstalling and reinstalling max didn't help. I have to finish 3 projects by mid next week. why is this happening? so no fix to 8.2? why?
@Bjoershol,
Thanks for the scene, my last question for the time being. What is the specification of your computer?
Thanks,
Rowan
I'm using Chaos Scatter to distribute trees on a 1800x1800m terrain surface. I have two scatter types, one for deciduous trees and one for pine trees. The two types are scattered on the same terrain, but driven by a black/white map that defines where the trees should grow according to how high up they are. I also have multiple splines set up to exclude scattering in some places.Hey,
My problem is that the scene has become incredibly slow, selecting the terrain or scatter objects and making adjustments takes so long that it's impossible to work with. Finding it hard to work if I have to disable the scatters every time I need to make a change, and simply selecting them and disabling takes a long time. Also, I'm planning on scattering other vegetation like shrubs and grass on the same terrain, but it looks like this isn't going to be possible using this technique.
I think the mask is slowing things down a bit, but the spline excludes slows even more.
Disabling the spline excludes in the list doesn't help the performance, but deleting them eliminates the issue.
Is this to be expected using spline include/exclude, or is this a bug?
I'd like to investigate this issue, it sounds like something isn't quite right there. Would you be able to share your scene with us?
If so I'll PM you a link to upload a file
Thanks,
Rowan
@Bjoershol, you could try to disable automatic update in the scatter's display settings and see if that helps.