Author Topic: Shadow Catcher Tiling in Perspective Viewport But Not In Render  (Read 1358 times)

2021-10-20, 00:04:58

spaceace1014

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This is my setup.
Max 2019.3.6
Corona 7 Hotfix 1
V-Ray 5 update 1.3
Windows 11

Everything is up to date and nothing is cracked. I'm using 2019 because 2022 has a bug with the Z axis of the perspective match tool.

I'm following a tutorial on virtual staging. When I apply the shadow catcher to a box that is supposed to represent the room it tiles like you see in the images. This started happening after I installed vray on 2019 (because I'm going to need to convert some materials.) Actually adding tiling subdivides the images that you can see on the box.

I have tried removing V-Ray. I've tried uninstalling 3ds max and deleting the folder that was left behind then reinstalling just Max and Corona.

Please help!

2021-10-20, 10:23:43
Reply #1

Avi

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Hi,

Can you send us your scene for a quick overview?

https://corona-renderer.com/upload

Once you upload your scene please share its file name.

Regards,
Avi
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2021-10-20, 10:44:00
Reply #2

spaceace1014

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Uploaded!

Thank you for the help!

1634719378_Great-Room-Evening-Main2.zip

2021-10-20, 11:17:26
Reply #3

Avi

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Hi,

Here is the solution to your issue.

Please turn off Real-world Map to fix your tiling issue.

Here is a short video on how to do that: https://bit.ly/3n7ZSiB

I hope this helps.

Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2021-10-20, 23:09:39
Reply #4

spaceace1014

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2021-10-21, 00:05:59
Reply #5

spaceace1014

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Ok That got me a little further but The view and what I'm seeing in the renderer are still very different.

1634767528_Great-Room-Evening-Main.zip

Thank you for the help!

2021-10-21, 09:35:45
Reply #6

Avi

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Hi,

Considering you have 2D texture that you are mapping to 3D cube, What are you expecting it to look like? Like you want ceiling that is present in your 2D texture to go automatically to the ceiling of the box and the ground that is present in 2D image to go to the ground in 3D box and windows to front face of cube? In short converting a 2D image to 3D scene automatically? Let me know if I don't understand it correctly :)

Unless we are are projecting this texture from a camera, this mapping is expected which we see in viewport. Even with projection, you will get some stretched out areas.

Regards,
Avi

Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us