Author Topic: Volume material test  (Read 2654 times)

2016-02-22, 10:28:26

vhector

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A test with the volume material. Used as fog, godrays and the clouds. Also a bit in the beer shader.
This is the raw render.

Bike model from Mikhalenko
Cobblstones dem from
http://real-displacement-textures.com/

2016-02-23, 09:54:43
Reply #1

vhector

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Quick animation test. Only ten passes per frame..
The volume material makes nice godrays.

And now I have dancing cobblestones.
Every frame the displacement tesselation is different.

2016-02-23, 10:20:02
Reply #2

PROH

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Hi. Regarding flickering displacement, then use "World size" instead of "Screen size" when doing animations. The scene will be heavier, but it should not flicker.

2016-02-23, 10:24:39
Reply #3

vhector

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Ok, thank you.

I had to take the scene size also allready to ten, the default 2 coused memory problems.

Wich size in world do you recommend?