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Chaos Corona Forum
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Work in Progress/Tests
Volume material test
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Topic: Volume material test (Read 2654 times)
2016-02-22, 10:28:26
vhector
Active Users
Posts: 39
Volume material test
A test with the volume material. Used as fog, godrays and the clouds. Also a bit in the beer shader.
This is the raw render.
Bike model from Mikhalenko
Cobblstones dem from
http://real-displacement-textures.com/
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2016-02-23, 09:54:43
Reply #1
vhector
Active Users
Posts: 39
Re: Volume material test
Quick animation test. Only ten passes per frame..
The volume material makes nice godrays.
And now I have dancing cobblestones.
Every frame the displacement tesselation is different.
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2016-02-23, 10:20:02
Reply #2
PROH
Active Users
Posts: 1219
Re: Volume material test
Hi. Regarding flickering displacement, then use "World size" instead of "Screen size" when doing animations. The scene will be heavier, but it should not flicker.
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2016-02-23, 10:24:39
Reply #3
vhector
Active Users
Posts: 39
Re: Volume material test
Ok, thank you.
I had to take the scene size also allready to ten, the default 2 coused memory problems.
Wich size in world do you recommend?
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Chaos Corona Forum
General Category
Gallery
Work in Progress/Tests
Volume material test