Author Topic: Tutorial: Stereoscopic panorama with Corona + Cardboard  (Read 136913 times)

2015-12-29, 13:05:04
Reply #30

rambambulli

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« Last Edit: 2015-12-29, 13:14:39 by rambambulli »

2015-12-30, 08:12:41
Reply #31

88qba88

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2015-12-30, 11:30:36
Reply #32

rambambulli

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No magic here. I think something is wrong with your folders and url in the html. They don't match I guess.
If you open the (not working, black) link in Chrome on your desktop. Press ctrl+shift+i you should see a error code in the console part.

Or upload your images to my server :)
I renamed it for my clients so they can use it and show there archviz VRs at home. I give my clients a cardboard with each project. They love it.
I works great but the site is veeery beta still and the server isn't very fast (yet). But you are free to use it.
I switched the URL of your pano to: www.go-stereo.com/users/88qba88/.

BTW. If you want it to be efficient you should always save your iimage size as a power of 2 (1024x1024px, 2048x2048px, 4096x4096, etc). Your phone's browser is using webgl and it worksmore efficient with these image sizes.
If you don't want or can do this,  there is no problem because Three.js scales your image from 4000x4000 to 4096x4096. But I think it is better to scale it or render it yourself at the right number of pixels.
 

2015-12-30, 15:21:31
Reply #33

88qba88

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Wow, thanks again man! I'll try it as soon as possible! And I'll keep on trying to make it work om my server.

BTW. I've started partnership with a company that makes VR programs:
http://theconstruct.co
and we're gonna try to create an easy tool for uploading your 3d VR Corona renders to VR space (Google Cardboard, GearVR etc). This one should have extra functionalities, like adjustments of IPD, phone model/screen size, etc)
(something like this: http://wip.sbrusse.com/BB_CubeMap/ )

A program to upload your 3d FBX projects is already in beta phase.

I'll keep you updated, if you want to!

Thank you again! :)

2016-01-07, 16:46:53
Reply #34

johan belmans

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Hi Maru,

I found the time for dealing with your tutorial.
One question, the new "Spherical VR mod" option in the CoronaCameraMod is based on a converged camera setup. So is it still necessary to render the final image in slices of 1° as described in your post? I guess not.

FYI if you have an Oculus rift, you can view the panorama's with the Firefox (Nightly Build) en make sure you install Mozilla WebVr Enabler

2016-01-07, 16:50:37
Reply #35

maru

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One question, the new "Spherical VR mod" option in the CoronaCameraMod is based on a converged camera setup. So is it still necessary to render the final image in slices of 1° as described in your post? I guess not.
Obviously not. The built-in VR mod has everything in it.
I have updated the first post with the link to the "new" guide.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-01-07, 16:56:14
Reply #36

johan belmans

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2016-01-13, 14:02:31
Reply #37

nauticus25

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I'm rendering my first VR attempt now.  Just a small thing, but I noticed that the default eye separation is 6.3" on a system with units set as inches.  63mm should be 2.48".

I'm super excited for this feature!
i9-12900K @ 3.2GHz, 64GB RAM, 3090ti
Max 2024, Corona 10

2016-01-13, 14:09:03
Reply #38

romullus

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Please, report it as a bug if you want that to be fixed.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-01-13, 16:58:51
Reply #39

vhector

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At the CoronaCameraMod I can set projectiontype. I don't see any VR settings. Using 1.3


2016-01-13, 17:31:04
Reply #40

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-13, 20:36:49
Reply #41

nauticus25

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I reported it to Mantis this morning and it took Ondra a whole two hours to fix it.  Probably much less to do the actual fix, but the "fixed" notification took two hours to show up.  Nice job Ondra!  If only I could get that kind of response from Autodesk. 

Did a quick render of an existing scene this morning, showed it to my boss, and now we have 10 cardboards on order for a presentation next week and a couple of college recruiting fairs next month.  Between this and the forthcoming adaptive sampling improvements, lots of exciting VR stuff happening!  The only downside is now I'm too busy.  :)
i9-12900K @ 3.2GHz, 64GB RAM, 3090ti
Max 2024, Corona 10

2016-01-14, 12:23:28
Reply #42

vhector

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His fixing is as fast as how he drinks his peach shots on the EUE

2016-01-14, 13:18:24
Reply #43

vhector

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Bit confused,
The settings should be here right?

2016-01-14, 13:25:11
Reply #44

nauticus25

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It's not in 1.3, it's in the Dec. 17th and later daily releases.  See here: https://forum.corona-renderer.com/index.php/topic,7238.msg67645.html#msg67645.
i9-12900K @ 3.2GHz, 64GB RAM, 3090ti
Max 2024, Corona 10