I encountered something weird. I wanted to plug in a CoronaAO map in the refraction color slot of a glass material so that I get some non-transparent edges. What happened was pretty weird so I made a little test scene to see if it's somehow related to the scene I was working on - and it is not.
To reproduce just make some boxes or whatever, and make a CoronaMtl with the default settings, only reflection and refraction set to 1, ie. standard transparent glass. Render.
Now put a CoronaAO map in the reflection slot of that material, and render again.
This is my test scene, just a plane, CoronaSun and a few boxes with the glass material.
Here are screenshots from my test:
This is without the CoronaAO map. The 1st pass took approx. 27 seconds, and notice 7 mil rays/s. Now WITH CoronaAO in the refraction slot:
1:21, so three times slower, and check out the stats: 23.2 mil rays/s...
I would expect slowdowns but not by 300% for such a simple scene. Also, what's with the rays/s stats?
In a more complex scene this also impacts UHD cache speeds, where I encountered a 500% percent slower solution (maybe even more) just by adding one box with a material like this.
[EDIT] Forgot to add: I'm using Corona 1.01.00 (Jun 16 2015) with 3dsmax 2016.