Author Topic: Radial anisotropy, weird result.  (Read 14680 times)

2015-10-05, 21:12:34
Reply #15


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In the newest daily builds anisotropy is handled a bit different and it has two modes - local and uvw. You can check it out. Here is a comparison:
Good news, it is very necessary. –źnisotropy can not be used properly without local space mode. This is especially important for the animation.
« Last Edit: 2015-10-05, 21:22:45 by telemix »