Hi! Just to discuss future tech stuff and not to compare render engines.
Andrey Kozlov wrote some days ago:
Working on a new ray-tracing acceleration structure. Ray tracing speedup up to 5 times on heavy geometry. Faster than Nvidia RTX. Faster geometry compilation up to 2 times.
How is it possible for software(?) raytracing to run faster than specialized hardware? Exists some white papers that discuss new possibilities?
Cheers,
Giorgio