Corona Renderer for 3ds Max > [Max] Tutorials & Guides

Reflection, Refraction & Absorption

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Zzaba:
Hi guys!
At first, Corona Render - is amazing!
Second, I made ​​a few pictures to illustrate the reflection, refraction and absorption of light at various parameters of the material for myself.
Maybe it's useful to someone.
Basic Diffusion Level = 0,8 Diffusion Reflection and Color is: R0 G196 B42
Some pictures is more draft.

Pic 1 - Test of Refraction Level from 1,0 to 0,6
Pic 2 - Refraction level from 1,0 to 0,92. with decreasing 0,02 point

Reflection Glossines = 0. In following pictures all unchanged parameters = 0,8

Zzaba:
Reflection Level test
Diffusion and Reflection Color = R0 G196 B42
All other colors = white

Zzaba:
Reflection Glossines test
I take Refl Level = 0,8. It's more useful, I think

Zzaba:
Now, Refraction Glossiness test.
I start from 0,9 and finish on 0,3, because values under 0,3 gives to me unpleasant result.
But flashes of light at 0,3 is very beautiful. 

Zzaba:
Absorption test.
Turned, that the values of  Absorption ​​must be high :) Comparable to the dimensions of the object.
The size of the cone in the scene - 650х2270 mm.
In first pictures I was hoping to get transparent shadows. But they are not appear in the fifth alpha.

Absorption values are halved each time

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