Author Topic: Daily Builds 1.6  (Read 132054 times)

2017-04-04, 10:13:54
Reply #645

cgiout

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Sometimes IR doesn't stop to update...it's like that Corona starts sampling recursively for a bunch of times (4/5) and finally it stops.
It happens with a quite simple scene with HDRI.

2017-04-04, 13:30:17
Reply #646

sevecek

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unfortunatly the problem with the broken built-in region rendering is still existing.
So far the only way to get a fast crop is by the classic way via area to render in rendered frame window.

btw. am I the only one who is using this feature excessively? :-o

Is this happening in all of your scenes, or is it something scene-specific?

2017-04-05, 11:53:47
Reply #647

Dionysios.TS

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Sometimes IR doesn't stop to update...it's like that Corona starts sampling recursively for a bunch of times (4/5) and finally it stops.
It happens with a quite simple scene with HDRI.

Didn't tried yet the latest build on my 4K monitor but the previous one still gave problems with the resize issue.

Do you guys have any idea when this will be finally fixed?

Thanks,

Dionysios -

2017-04-05, 23:54:31
Reply #648

PROH

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Hi. Tried the latest build today (April 4th) and had a feeling that IR was extremely slow. It showed a very rough render in a very long time before it refined to a level of recognition. After having tried more files and hiding different object, I found that it was related to the pass amount: It had to run 3 passes before it refined.

Then I opened the render setup developement tab, and changed the "IR Subsampling" number from 3 to 1, and now IR works OK (for me).

So now I'm just wondering: Is 1 pass for IR Subsampling "bad" since default is 3? What do I loose by doing this?

Regards

2017-04-06, 03:27:04
Reply #649

ihabkal

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build from April 6th seems better with DR but re-rendering regions leaves a double ghost effect. these regions are both the frame buffer ones and the 3dsmax ones.

2017-04-06, 04:28:31
Reply #650

ihabkal

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I made the mistake of installing the new build to try it out and the boss wants A1 prints of two renderings that I started today. sadly Corona still has wrong passes  on slaves.
I made a mistake should've remained aside while these things get ironed out.

2017-04-06, 09:51:50
Reply #651

Ondra

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I made the mistake of installing the new build to try it out and the boss wants A1 prints of two renderings that I started today. sadly Corona still has wrong passes  on slaves.
I made a mistake should've remained aside while these things get ironed out.
what is the result of this bug? Just wrong numbers being reported and perhaps the render ending prematurely, or does it cause other problems? Such as wrong image?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-06, 10:46:11
Reply #652

ihabkal

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image comes out much darker, all the extra passes are black images.
I tried several times same result at low resolutions. Earlier at high resolutions I didn't notice any dropped passes.

2017-04-06, 11:12:26
Reply #653

oncire

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bug found -- 3ds Max crashes - when zooming in IR (daily build April 5)

2017-04-06, 11:16:03
Reply #654

Ryuu

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bug found -- 3ds Max crashes - when zooming in IR (daily build April 5)

Please send us minidump from the crash so that we can debug it.

2017-04-06, 11:27:29
Reply #655

sevecek

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image comes out much darker, all the extra passes are black images.
I tried several times same result at low resolutions. Earlier at high resolutions I didn't notice any dropped passes.

Is this happening in all scenes, or in one particular scene?
Could you please send me logs from the slave that renders black images?
By "earlier", do you mean Corona 1.5, or one of earlier 1.6 daily builds?

2017-04-06, 12:09:28
Reply #656

oncire

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Please send us minidump from the crash so that we can debug it.

sent

2017-04-06, 12:50:47
Reply #657

ihabkal

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image comes out much darker, all the extra passes are black images.
I tried several times same result at low resolutions. Earlier at high resolutions I didn't notice any dropped passes.

Is this happening in all scenes, or in one particular scene?
Could you please send me logs from the slave that renders black images?
By "earlier", do you mean Corona 1.5, or one of earlier 1.6 daily builds?


earlier today same latest build,
will try to do more tests tomorrow.

2017-04-06, 13:25:36
Reply #658

Ondra

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bug found -- 3ds Max crashes - when zooming in IR (daily build April 5)
Was it heavy scene or light scene? Docked VFB or regular VFB?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-06, 15:29:36
Reply #659

aldola

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Sometimes IR doesn't stop to update...it's like that Corona starts sampling recursively for a bunch of times (4/5) and finally it stops.
It happens with a quite simple scene with HDRI.

Didn't tried yet the latest build on my 4K monitor but the previous one still gave problems with the resize issue.

Do you guys have any idea when this will be finally fixed?

Thanks,

Dionysios -

same here, corona is not taking windows scaling at all so everything looks tiny