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Messages - oncire

Pages: [1] 2 3 4
1

Just add a line "cam.targeted = false" before the transformation:

Code: [Select]
(...)
local cam = CoronaCam isSelected:true fov:(getViewFOV())
cam.targeted = false
cam.transform = inverse(viewport.getTM())
(...)

and it works again correctly. I had to change our script also at some point; something has changed during the dailies with CoronaCam.


Good Luck

updated the first post... seems like they change how corona camera works in the newer releases.

2
Duplicate: https://corona-renderer.com/bugs/view.php?id=2824

P.S. i still think that checkboxes would be better solution ;]


thanks for the help.. so the trick is if you want to random flip in u, you need to input u ScaleFrom: -100 ; u ScaleTo: 100 ; step: 200... imho its not user friendly (you need to remember this)... yah checkbox would be better solution:).. at least it works for now...

3
would it be possible to add random flip u, flip v... to add more extra touch in randomness e.g say for cutouts.
its possible to just mirror(built in) the object/geometry randomly, but i think its more powerful/automatic in the texture level especially for multiple/thousands of instances.

4
i tried to make corona camera work, but its really unstable/buggy especially when using the automatic vertical tilt. Right now I'm currently using the Max standard camera+camera correction modifier combo. its much more stable. Still waiting for a proper/stable corona camera.

6
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-11, 14:59:53 »
where are you opening the image? photoshop?

both in PS and Default windows viewer

attach here are some testImage.. screenshot all of them ... just concentrate on the "land" ignore the bldgs

7
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-11, 03:44:51 »
i dont know if this was discussed already but there's a slight difference in saturation of what you see in the "vfb" vs the "output render"... the vfb is more saturated... this is annoying when you want the colors to match the output render... the problem is the same when you use texture or just solid color.

corona rc8
3dsmax 2014
output gamma = 2.2

8
Awesome, seems to be working nicely.

Native feature like this is already logged in our task tracker.
thanks maru.

Thank you very much, good sir!

no worries... just helping the community.

9
Does not work for me...


make sure you have corona 1.7 installed..:) else it does not work

10
here is a macroscript... must be in perspective view to use it.

-just drag the script to your 3ds max window.. you can find the scripts in cui-category-ebbmaxscript
-to use, just add a shortcut,add to menu,quad, etc.


requirement: corona 1.7 and higher
update: modified the script to work perfectly in newest released

11
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-28, 17:53:14 »
testing the rc3, Automatic vertical tilt in corona camera does not work in walk-through mode...can add support? i usually set up my camera frame this way... also problem in rc2 still exist in rc3 in mouse scrolling instead of zooming its scrolling up and dn until you click the vfb image...

I was having this issue too, but Rom suggested it may be my mouse. He was right. At least in my case, anyway.

i guess you're right. the problem is my mouse(logitech G102) in the office... just tried rc3 at home with my mouse (coolermaster mastermouse s), and zooming with scroll wheel works normal... thats weird. some mouse can cause this kind of problem...

12
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-28, 04:17:58 »
testing the rc3, Automatic vertical tilt in corona camera does not work in walk-through mode...can add support? i usually set up my camera frame this way... also problem in rc2 still exist in rc3 in mouse scrolling instead of zooming its scrolling up and dn until you click the vfb image...

13
[Max] Feature Requests / Re: The most wanted feature?
« on: 2017-09-27, 12:08:31 »
Here is a quick aerial perspective trick: https://forum.corona-renderer.com/index.php?topic=16140.msg101808#msg101808


nice trick... i dont usually touch all the effects in environment tab...just tried this and it works... good alternative for global volume material. thumbs up.

14
Sometimes during rendering or interactive, scrolling works up and down instead of zooming in and out.


same here.. testing the rc2 ... you need to click the "vfb image" to be able to zoom...i think its because the window is not FOCUSED on the image itself, but on the window... pls fix it...

Thanks for reporting this, guys. Which version of Windows are you using?

windows 7, 3ds max 2014
also theres a bug in corona camera... while "automatic vertical tilt is on" moving the camera in any orthographic views will crash 3ds max

15
+1...yes please support real world scale... i usually use real world  on my maps...

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