Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - MAY3D

Pages: [1]
1
Hi All

I am working on an interior with tiled walls. I've used MultiMap to randomise 20 tile textures (all variations on the same stone) across a number of different Floorgen objects. However, my client has asked me to swap the texture on 6 specific tiles and I can't figure out how to do it without the other tiles changing as well. I'm randomising by Mesh Element & Instance, so I can't simply change Material IDs. Any suggestions?

TIA

2
[Max] I need help! / Lightmix with Backburner
« on: 2021-04-16, 07:24:17 »
Hi all

Most of the projects I work on require multiple camera angles of the same model/scene, often requiring a separate Lightmix setup for each view. At the moment I'm saving as .cxr and rendering via backburner, but file sizes are huge and it saves all elements as well (which I know is a 3ds Max issue, but still really annoying). I have some animation work coming up and need a less file-heavy option.

If I submit to backburner as jpg/tif/png/etc. will it save the lightmix settings active in the VFB, or just the beauty pass? Can anyone recommend any other solutions to prevent Max from saving the render elements?

Thanks in advance

3
[Max] I need help! / Lightselect Lights Being Deleted
« on: 2021-02-22, 00:36:15 »
Hi All

I have an interior render scene that I'm using for multiple product renders and on 2 separate occasions the lights I have saved to Lightselect elements have been deleted, so none of my saved Lightmix presets work, as all lights are moved to "Rest (Unassigned)". The lights are all still in the scene, I haven't changed anything. This seems to be a bit of a bug, but not sure how I might replicate it. Has anybody else experienced similar?

The products are Xrefs and I'm queueing all of my renders via Backburner 2019 from 3ds Max 2020. I have 100s of renders to complete over the next few weeks, so can't afford to keep having to re-render them, any help would be greatly appreciated.

Thanks in advance

4
[Max] I need help! / Animation Help
« on: 2020-12-04, 04:29:49 »
I know this isn't strictly a Corona specific question (mods, please move if I'm posting in the wrong place), but I'm hoping you brainy forumites can help me anyway 😬

I've been asked by a client to produce an animation similar to this:

https://cdn.shopify.com/s/files/1/1935/8089/t/135/assets/19_H1_CampaignJourney.mp4?v=17743090823678453154

My animation experience is limited to simple walkthrough, camera pans, etc. so this would be a bit of a step up for me, but I'd love the work. Do any of you know where I might find a tutorial for the basic principles of planning out a project like this and how best to approach the object transformations?

Many thanks in advance

5
[Max] I need help! / Interior Scene Light Bleed Corona 6
« on: 2020-09-17, 04:29:37 »
Hi all

I have just moved to V6 from V5 and I'm getting, what looks like, light bleed in the corners of my interior scene, between the ceiling and walls (see image for reference, area affected circled in green). I didn't see anything like this in the previous version of Corona. This is a newly created scene, though I have a mix of new geometry and library assets and I merged in a CoronaSun & HDRI from a previous (V5) scene. Can anyone offer some suggestions of how to fix it?

Points to note:
- I have made sure all geometry has thickness
- I have tested with and without Adaptive Light setting
- I am using Overrides for Direct Visibility & Refraction, these are set to white. The light bleed does change when I turn these off, but it doesn't go away
- This area shown on the render is a reflection in a mirror (I used the Corona Library Glass Mirror material)
- Lights in scene include CoronaSun, HDRI, Corona Sphere (wall sconces) and Corona Disc (ceiling spotlights, these are turned off in LightMix)
- I have unticked "use old (pre-V6) colour mode" on the CoronaSun.

The light bleed does seem to be coming from the Environment/Sun. I used to work predominantly with Vray and I would know which settings to adjust to fix such issues, but with Corona I don't know how/if it's possible. Render times are also a little high already, so I'd like to avoid any settings that may push this higher, if possible.

Thanks in advance

Pages: [1]