but that is a good thing, right...? :D
The problem is that 3dsmax filtering interface is poorly documented, there are no real working examples (the implementation in sample renderer is just horribly wrong, and it is what was included in corona in v3 and earlier). So I changed it often to make it better and more consistent, so if it now works differently than before, it is not a bug, if it works consistently in different scenes in the newest version.