Author Topic: CoronaLights ubnormal behavior  (Read 1832 times)

2016-10-27, 08:33:22

fobus

  • Active Users
  • **
  • Posts: 388
    • View Profile
I've found a strange behavior of CoronaLights sampling algorithm. Look at this piture and scene attached. There are areas with good and bad sampling mixed. Is it a bug or may be I'm doing somthin wrong?

2016-10-27, 12:22:49
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
looks like a bug, forwarded it to developer
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-31, 11:19:18
Reply #2

pduke

  • Corona Team
  • Users
  • ****
  • Posts: 3
    • View Profile
Hi, the problem is caused by the extruded light sources that run around whole parts of your scene geometry. Unfortunately, Corona currently does not handle well single light sources of such enormous sizes. Try dividing those lights into a large number of smaller ones, it should help.

2016-10-31, 15:56:09
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
ok, moving to resolved as this is an extreme scene
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)