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Topics - fobus

Pages: [1] 2 3 ... 5
1
[Max] Resolved Bugs / Low CPU usage with passes
« on: 2022-06-20, 08:07:20 »
Every pass CPU going to 0% usage and this leads to overall usage nearly 50% of CPU power. I investigate that with adaptivity off this gaps going to shrink a bit but always there.
Is there any ways to avoid this behavior?

2
Key adding by Shift+Left click not working in new (broken with old scenes!!!) Corona Tone Mapping. More of this it is strange behavior of resetting to default by right click not only over arrows near numeric field but over numeric field itself.
And on top of this there are no color brackets (showing existing animation key) near arrows too.

3
[Max] Bug Reporting / DrServer crash
« on: 2022-04-16, 06:39:41 »
DrServer randomly crashing after rendering complete without closing 3ds max instance.

4
[Max] Resolved Bugs / Cast shadows override not working
« on: 2022-04-16, 06:31:49 »
There is a bug in Corona 8 with "Cast shadows" parameter in object properties. Unchecking it with map in diffuse can't switch off shadows completely.

5
DR caused this error at beginning of render:

An internal error occured: wxWidgets Assertion failure. Please report this problem to us.
File: ..\..\src\msw\sockmsw.cpp(208)
Function: wxSocket_Internal_WinProc
Condition: socket->m_fd == (SOCKET)wParam
Message: mismatch between message and socket?

No nodes are able to render with DR.
__________________________
3ds max 2017, Corona 1.6 HF1

6
[Max] Resolved Bugs / CoronaLights ubnormal behavior
« on: 2016-10-27, 08:33:22 »
I've found a strange behavior of CoronaLights sampling algorithm. Look at this piture and scene attached. There are areas with good and bad sampling mixed. Is it a bug or may be I'm doing somthin wrong?

7
Hardware / CPUs with 64+ cores
« on: 2016-07-04, 18:15:52 »
Is anyone knows how Corona utilises more than 64 cores as there is more than one Processor Group in Windows. I remember than VRay had a problem with this. I want to buy 18-core dual CPU Xeon want to use all of them in Corona. Is there any issues with it?

8
[Max] Resolved Bugs / Reflection bug - ugly distortion
« on: 2015-11-19, 09:22:00 »
Found strange bug with reflection. Near 0 degrees angle there is an ugly distortion in reflection present.

Look at video.
There are only plane with "mirror" reflection and sphere with light material. As the camera going down to nearly lay on the plane reflection distorts.

Sample file attached.
3ds max 2014 sp5. Corona 1.3

9
[Max] Resolved Bugs / 1.3 Proxy mapping error
« on: 2015-11-10, 07:00:32 »
I faced strange proxy behavior in 1.3

Some proxies (.cbin) have no mapping coordinates in 1.3. I rolled back to 1.2 and the same proxies are good with mapping coordinates. I hope no one will "help" me with advice to convert all my proxies in all projects to newer format!

Scene in attachment.


10
[Max] Resolved Bugs / Long scene parsing 1.3
« on: 2015-11-05, 07:12:35 »
In previous versions (pre 1.3) of Corona it was "normal" to expect long (~4 min) scene parsing with backburner network rendering. But in 1.3 it grows up to impossible 6-8 minutes. Plus 3dsmax.exe process seems to be freezed as it can't be closed even by task manager for some time (at least in DR mode).

On pictures you can see scene rendered with 1 minute time limit. Scene parsing takes up to 8 minutes at random frames and servers. No DR used.

11
Gallery / Moscow city traffic center (ANIMATION)
« on: 2015-09-18, 13:52:00 »
Commercial animation of Moscow city traffic center (TSODD) operation.


Engligh subtitles (but alternate ending)

12
Gallery / Deathclaw on the run (ANIMATION)
« on: 2015-09-17, 17:06:08 »
New Fallout is coming soon. And Deathclaw is hurrying to us.

Standart version

Stereo anaglyph version

50Mbps versions (you can download it instead of viewing in google player online): Standart https://drive.google.com/file/d/0B443CC9YdsGNZXdmblAwcUVvclk/view?usp=sharing Stereo https://drive.google.com/file/d/0B443CC9YdsGNMG5MaHNqaE5jSkU/view?usp=sharing

Update: link to high bitrate clips.

13
I can't load old (pre 1.2) scenes with Corona sun on my PC in 3ds max 2014 and 2015. Max cause error on loading scene. I can load it in 3ds max 2013 on my PC. I can load it on another PC without any problems. But simple scene with Corona sun not loding in 1.2 on my PC in 2014 and 2015.

14
[Max] General Discussion / Color in Corona
« on: 2015-07-06, 05:39:37 »
I found strange thing doing simple test of colored lighting. As color theory states color of object is part of light reflected back to us.

So If we'll light perfectly reflective surface with perfectly white color it will give us all the light back (in diffuse or specular way) and we'll see white (or mirror) object. But if surface absorbs some wavelength it will give us some color reflected. For example if we have object that absorbs red color it will reflect to us some kind of cyan color, or if object seen as red it tells us that green and blue colors absorbed. So...if we'll take perfectly green (as we see) colored object it has to absorb red and blue colors, right?

Test. Corona. Green sphere lit by red and blue lamps. We see sphere lit by them. WHY???

15
As soon as we haven't adaptive sampling for DoF and Motion blur I think it will be useful to have an override intensity for reflections/refractions in Corona sun. It is pain in @ss to avoid sun reflections in DoF and MB as we can't sample it till smooth enough.

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