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Topics - jaco graaff

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[Max] I need help! / Corona render selected
« on: 2015-11-17, 22:23:32 »
I had some issues with using Render selected with Backburner/network render

I first tried using max standard "render selected" with "auto-region" selected - it worked for a couple of renders for a while and then suddenly all my renders defaulted to one specific region render

Then I watched the video on the feature again (
) and searched for more info and found there is a option in the Render dialogue under
Render Dialogue -> Scene Tab -> General Settings -> Render Selected:  Viewport selected
This worked locally but failed on network render, all frames came out blank

I then used the Include/exclude list option
This seems to be working now

2
This can greatly reduce render times and maybe even create better previews. I am going to try it out in the non-commercial version of Renderman - since I am skeptical on how well it works in animation - but then it is not simply denoising - the algorithm uses motion vector data in it's calculation



http://www.disneyresearch.com/wp-content/uploads/Path-space-Motion-Estimation-and-Decomposition-for-Robust-Animation-Filtering-Paper.pdf

http://www.disneyresearch.com/publication/pathspace-decomposition/
http://renderman.pixar.com/view/denoiser

3
Progressive Rendering in Network rendering like Maxwell
(http://support.nextlimit.com/display/maxwelldocs/Progressive+Rendering+Workflow)



Maxwell can be configured to allow the render servers to render a complete sequence at (n) passes -
For example (6,12,24)

The whole sequence will finish to render each file at 6 passes (at a low Sampling Level) and move to the next frame. When the whole sequence is complete it will then RESUME the render from 6 to 12 (does not need to re-render the already 6 passes) and save each, finally it will render the passes from 12 -24

In this way you can already use the sequence in compositing at a lower quality while the higher quality is in progress

4
CoronaUtils2015.dlt
Corona2015.dlr
failed to initialize
The specified procedure could not be found

It is because I manually copied Corona 2015 into 2016 previously and the installer could not clean it up - manually removing the 2 2015 dll files works

5
I am rendering a "back plate" of an interior which takes a long time to clean up. Then I need to composite new objects inside the building. The obvious workflow is to render the new objects in a new scene with a matte/shadow-catcher material so as not to re-render the background again...

I have a problem with the render - the walls of the building with a Corona shadow-catch material does not block the sun-light the same way as when a regular material is applied to the "building" - see the picture

see the attached coronaMatte.jpg file

and the Max2016 file in the testMatte.zip archive

6
As soon as I apply a CoronaCameraMod  to a camera I cannot select the camera in a new Camera Sequencer State - the modifiers makes the State editor not "see" the camera as an available camera - I have to delete the modifier - select the camera and then re-paste the modifier...

I can also not select the camera as a viewport camera if the modifier is applied to a camera

MAX 2016

7
test render of a virtual newsroom

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