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Gallery / Re: CGI- Exterior
« on: 2019-12-17, 22:23:01 »
good job
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Someone on the unreal engine forums is doing some test with ue4:
More info here: https://forums.unrealengine.com/showthread.php?107852-Environment-WIP-Forever
I have tried out Amazon lumberyard during my spare time and while it has realtime GI (doesn't have indirect shadows). It isn't the best to use due to it's limited material editor and file, texture and animation requirement hurdles for import. Documentation is not really fleshed out. Another thing is I have noticed a lot of ppl are not using it. that might not be best as a community is important for this engine to strive. The devs have however been really up and doing . I am not sure Cryengine is getting a lot of use since they changed their payment model
Unity has a new payment model in place which is really upsetting it's userbase.
Ue4 on the otherhand is a beast and lightmass seems to be doing quite well. It's realtime GI- Vxgi is still in development. UE4 is the it engine right now and the ease of importing 3d models, animations and textures is just dope. Let's all hope UE4 doesn't change theirs though there is something about Unreal Engine Enterprise.
Render Resolution 6K - Pass limit 3 + ON DenoiseDenoiser - with very low passes makes these kinds of artifacts.