Author Topic: Material library suggestion  (Read 1765 times)

2017-11-28, 14:57:29

patrick.testa

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Hello,
would it be a good idea to add, in the materials that use a triplanar map, a float controller to control the scale of all the maps of the material with a single value? In that way it would be faster to tweak the materials for different needs and units setup.
Just an idea...

Patrick

2017-11-28, 17:17:43
Reply #1

maru

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Like "scale multiplier"?
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2017-11-28, 18:16:13
Reply #2

patrick.testa

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I mean a single controller that controls the multiplier value of the textures on the different slots, so that you don't have to modify all of them manually; it could make things faster when you need the same scale for diffuse, glossiness, normal, etc, like it happens most of the times.
I attach an example to make it more clear...
« Last Edit: 2017-11-28, 18:19:34 by patrick.testa »

2017-11-29, 10:28:46
Reply #3

mike288

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thanks for the tip, I have recorded it as a feature request
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2018-07-12, 13:43:30
Reply #4

Ondra

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this wont be done because controllers are nontrivial and many users dont know how to use them
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)