Chaos Corona for 3ds Max > [Max] General Discussion
Corona 12 Update 1
dj_buckley:
How is everyone feeling about this latest release? Personally I'm finding it to be a real bottleneck in my workflow. I can't really pinpoint anything, it just feels sloooooowww. Renders seem to take a lot longer to actually start. They seem to take longer to render. Opening files seems to take longer. IR is pretty much unusable for me right now it grinds my pc to a halt. Working with 2 instances of Max open is a chore. Opening dialogue boxes while a render or IR is running takes ages. It's as if it's hogging absolutely ever available resource my PC has. Everything just feels really really sluggish, much more than 12 Hotfix 1 ....
My current scene isn't that heavy, I isolated a plane to test the shader on it (a pavement), no displacement, so a simple plane and a hdri, it took IR about 3 minutes to kick into action ...
lupaz:
Not happening here...
Everything's working as expected I'd say except for a few bugs, but nothing serious.
danio1011:
I encountered crazy mouse lag during IR and also when doing anything in SME. But oddly I experienced (milder) mouse lag even without IR running, even just running the mouse over a complex object in the viewport would cause slight lag. I downgraded pretty fast back to the July 30 DB which didn't have those problems and then from there to HF 1 which, for me, performs the same as that DB. I didn't upgrade my nodes or do any major rendering with 12.1 so I can't speak to rendertimes, the lag was a dealbreaker for me and I have deadlines :)
I hope they figure out what's going on with 12.1. Cheers,
Daniel
pokoy:
I'm stuck in the past on both Max and Corona but judging from the posts here I think you should be adding info on which Max versions you are using, too. It looks like Max is not getting the QA that it needs/deserves and there could be issues with Max' internal notification system (there were some in the past) that could interfere with how a renderer accesses the API. For example, a seemingly simple thing like hardware hit testing in the viewports for example could slow down IR quite a lot.
dj_buckley:
--- Quote from: pokoy on 2024-12-12, 17:00:42 ---I'm stuck in the past on both Max and Corona but judging from the posts here I think you should be adding info on which Max versions you are using, too. It looks like Max is not getting the QA that it needs/deserves and there could be issues with Max' internal notification system (there were some in the past) that could interfere with how a renderer accesses the API. For example, a seemingly simple thing like hardware hit testing in the viewports for example could slow down IR quite a lot.
--- End quote ---
I'm using Max 2024 (latest update), the only thing that has changed each time is the last few versions of Corona. So that makes Corona the common denominator?
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