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[Max] I need help! / Re: What does this pattern mean in gray?
« on: 2021-08-17, 18:25:03 »
And these...
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I know this is an old topic, but I'm hoping someone can help me with a current issue using Siger's Thin Film plugin with Corona.
I have a client that wants to showcase a lot of Dichroic film panels in the 3D visuals I'm creating for them. They shared the attached reference images, one used on a transparent substrate (Dichroic_Transparent) and the other on a white opaque substrate (Dichroic_Opaque). I've attempted to replicate it using Siger's Thin Film but I'm getting solid banding (Dichroic_Thin Film), where, in reality, it looks to be a more gentle fade between colours. I have also attempted to replicate it manually by layering falloff maps with the CoronaMix Map, but ended up coming back to Thin Film. My Dichroic material settings are attached.
Does anybody have any recommendations on how to best replicate the real world look of this material? Is there any way to smooth out the colours in the Thin Film shader?
TIA
It'd be very helpful to be able to exclude some lights from the "render hidden lights" checkbox, like the sun and environment.
This would be helpful when working on interior scenes with a sun. When you isolate the object IR shows an over bright image, obviously. If we could exclude certain lights from the "render hidden lights" checkbox in render overrides, we would avoid the need of changing the exposure when isolating objects.
Thank you.
Bringing this back from the dead...
Is there anyway to partially extend the displacement calculation? I have a huge body of water so I don't need all of it displaced, but camera only is not enough either. I'd need some extra 20-30%. Is there a way to control this?
Thanks!
Hi all,
First post.
Please could I request to be able to specify horizontal field of view on cylindrical camera projection as well as vertical. This would be great so that I can produce verified views.
At the minute I have to keep using an old version of vray but would like to be able to use corona - as lets face it, it's 10x better than vray. He he.
Please please please.
Thanks in advance
Rob
Is it possible to have an exclude list for Denoising?
When i render automotive stuff, i very often would like to exclude the carpaint from any denoise opperation since it kills the metallic flakes.
I'm currently doing it by saving different beauty's with and without denoiser.
It would be just amazing to have something like a internal masking with exclusion.
Thank you.
Thank you. I hope to see this have been fixed very soon.
I cannot continue work with my project (with corona 7). Will try with Corona 6
Update.
Max 2021 corona 6 hf2 seems broken too
Is Render to Texture broken with Corona?Hi,
Please can you provide some more info? For example; what exactly is broken, Corona Version, 3ds Max version and if possible a scene demonstrating the issue.
3ds Max 2022, corona-7-3dsmax-daily-2021-05-20
It doesn't work with any simple scene
please see the link
Thanks
Installed the latest build.
I opened a scene with a few V-ray bushes and grass (the scene was moved from a different HDD where texture paths were not set yet).
When an old corona converter is used, the converter keeps the bitmap nodes (even empty) and has the file name and last path.
When the same is converted with the latest converter - all empty bitmap nodes are replaced with a color map node.