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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] Bug Reporting
Volumetric environment bug (?) issue
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Topic: Volumetric environment bug (?) issue (Read 1698 times)
2019-01-02, 16:56:58
Neb
Active Users
Posts: 64
Volumetric environment bug (?) issue
Hello
I discovered weird difference between corona environment volume fog material scene render compared to volume fog material added to cube object. It's noticeable for large fog scenes for distance above less more 100 meters.
I uploaded test scene. Short description below:
I made scene with ten area lights cloned linear on 200 m distance ( 20 meters gaps between the lights ). I added volume fog material to environment tab. The outcome render shows that not all lights have fog volumetric cones shapes - render below:
http://www.realpolygons.com/wp-content/uploads/2019/01/Enviro.jpg
I turned off environment fog and added huge cube object to the scene ( 250mx250mx20m height dimensions ) and added the same volumetric materia to it. Render looks fine, please see image below:
http://www.realpolygons.com/wp-content/uploads/2019/01/Cube.jpg
Regards
Marcin
«
Last Edit: 2019-01-02, 17:02:21 by Neb
»
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RealPolygons
2019-01-04, 10:34:45
Reply #1
Beanzvision
Corona Team
Active Users
Posts: 3603
Bengamin
Re: Volumetric environment bug (?) issue
Hi there, try turning off "fast preview denoise during render" in the performance settings. This should do the trick for you! ;)
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Bengamin Jerrems l
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2019-01-05, 22:44:58
Reply #2
Neb
Active Users
Posts: 64
Re: Volumetric environment bug (?) issue
Hi
Thank you for the solution. I have to install latest Corona version. Now I use Version: B2 (core 3) so maybe this bug is fixed now. I'm going to check new version.
Best regards
Marcin
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RealPolygons
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] Bug Reporting
Volumetric environment bug (?) issue