I didn't have much time to play with it, but from what i saw so far, i'm very impressed. But please, please make it compatible with real time denoiser - i can't live without it :/
One thing i noticed, it looks that HQ filtering doesn't like refractive materials, to be more specific, not filtering itself, but its combination with denoising. Look how much denoising has smeared the pixels behind refractive lens in render with HQ filtering.