Author Topic: Corona Renderer 5 for Cinema 4D daily build  (Read 51285 times)

2019-10-14, 18:34:28
Reply #90

TomG

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For sure, we welcome all applications! It is super hard to find good programmers (and we do need GOOD programmers, not just bodies to fill seats :) ), so the more folks that apply, the better!
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2019-10-15, 21:54:19
Reply #91

houska

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Hello fellow Coronauts!

We are releasing another daily build today. Apart from a few small fixes and changes we added the first version of our support for the C4D Enhanced OpenGL feature. Keep in mind that it is still an ongoing endeavor, so it is not feature-complete by all means. But it is a foundation that we can work on and add new features so that it looks better and is more useful. For now, we interpret the diffuse, opacity and reflection channels in the Corona Material.

A Mac-related note: this daily build is also the first build which went through the notarization process on Mac OS, so if you find any issues related to the notarization, please tell us so that we can fix it.

Download link:
https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38

Changelog:
https://forum.corona-renderer.com/index.php?topic=26054.msg157578#msg157578

2019-10-16, 08:54:16
Reply #92

lollolo

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I got a massiv viewport speed issue on heavy scenes with the newest daily build. 
Viewport freeze all the time when I want to move my camera.

Back to an earlier daily build fixed this for me. Or maybe I just missed something?

Mac OS 10.14.6
C4D R20

2019-10-16, 09:08:12
Reply #93

nightwalker

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I can confirm big problems with the viewport, I also went back to using the previous build.

MacOS 10.14.6
C4d R19

2019-10-16, 09:12:52
Reply #94

horpa

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IR is not working properly - C4D R17 - it stops working when the light color changes

2019-10-16, 10:59:46
Reply #95

leo3d

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Same viewport problem from windows 10

2019-10-16, 12:47:20
Reply #96

Beanzvision

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Hi guys, If you have any bugs you wish to report, can you please either use the official link here: https://help.c4d.corona-renderer.com/support/solutions/articles/12000033461-how-to-report-issues-c4d or the bug section of the forum.

On second thoughts, it's okay to report it here ;)
« Last Edit: 2019-10-16, 15:21:15 by beanzvision »
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2019-10-17, 09:31:55
Reply #97

xxxsalvo

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20 September Corona 5 Build - Cinema 4D R19 - Mac OS 10.14.5

Hi, I have a bug with this daily build: Hdri not recognized in Lightmix. I have a black layer. Please fix it, thanks.

2019-10-17, 10:21:08
Reply #98

4b4

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this is listed as fixed in the latest build from 15/10

2019-10-17, 12:18:46
Reply #99

xxxsalvo

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2019-10-17, 17:59:41
Reply #100

fabio81

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Hi,

in the future will it be possible to see the preview of the rayswitch material?

2019-10-17, 18:01:15
Reply #101

houska

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Hi,

in the future will it be possible to see the preview of the rayswitch material?

Yes, that is definitely planned in the future!

2019-10-18, 11:55:24
Reply #102

Frankco

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Hi, Just a question regarding the Enhanced OpenGL. I don't get it. Obviously it's a first step with limited functionality, but I don't see any difference except black objects or object not visible at all or only wireframe.
Do I need to toggle a special switch to enable/disable things (I toggled all 'enhanced openGL' function from the options menu without any luck) But keep a messed up viewport. (MBP + Radeon pro 555X 4GB)
I understand the Radeon and the 4GB doesn't help much, but I think Corona is per definition the (only) best render option for people with no acces to GPU rendering with NVidea cards....read:allmost all Mac's

For future releases it would be nice to have a switch which turn this functionality totally off, now the viewport is not workable (also when Enhanced Open-GL is deactivated from the options-menu).
If a next daily build has the same issues people probably won't test it anymore and stay at the last 'workable' build. Which results in less feedback about other 'issues/features' in new builds.
So I guess this feature was a bit too early to release (even for daily builds)

But again, maybe there is a magic switch I need to flip for all of it to work perfectly :)
Anyway, still very much happy with Corona, keep up the good work!
Frank




2019-10-19, 09:41:56
Reply #103

philistymon

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That version (Oct 15) does not work at all for me,
opened a fairly heavy scene that was working very well with the previous daily build and it kept hanging, objects not displaying.
R21 - Mac 10.14.6

2019-10-19, 15:34:26
Reply #104

sylbot

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the new version enhanced opengl works on windows and nvida but with too many bugs and it is actually very incomplete.

the "constant shading" mode no longer works, only the "quick shading" or "gourau shading" mode is active.

the whole scene is much darker than before and some textures look black.

opacity mode and corona reflection is much better managed now it's great.

these improvements are very important for me because I work as a team and I show 3D scenes in opengl view before calculating.
a lot of color and aesthetic choices are made at this time in real time.

until you go integrated C4D corona?
you seem to want to go further than the competitors.
will glass and chrome materials be handled one day?