Author Topic: RoundEdges shader  (Read 7210 times)

2019-01-08, 08:43:54

ofengestalter

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Does anyone know how "RoundEdges" work properly? Or is it not ready yet? Thanks

2019-01-08, 09:35:49
Reply #1

Beanzvision

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What exactly seems to be the problem? How are you setting it up?
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2019-01-08, 09:36:42
Reply #2

iacdxb

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use that in bump channe and set the radius....!
it works fine.

...
Windows, Cinema 4D 2023.

2019-01-08, 11:04:55
Reply #3

ofengestalter

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Thanks. I did it as you described.
But it doesn't work for me.

2019-01-08, 11:26:21
Reply #4

4b4

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you need to apply the material to the cube.

2019-01-08, 12:29:25
Reply #5

Nejc Kilar

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Pretty much that, you need to apply it to a cube :) Also, I've noticed that the IR doesn't update properly with the RoundEdges shader so thats a bug and you'll need to restart the IR each time you make a change.
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2019-01-08, 13:54:01
Reply #6

jojorender

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In my experience the default radius of 10 cm is way too large and gives you weird looking shading. Set radius to about 0.2 cm as a starting point.
Set your material preview to cube to see the effect without IR.

2019-01-08, 21:02:30
Reply #7

ofengestalter

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you need to apply the material to the cube.
Pretty much that, you need to apply it to a cube :) Also, I've noticed that the IR doesn't update properly with the RoundEdges shader so thats a bug and you'll need to restart the IR each time you make a change.
LOL  Thanks. I did it but somehow it doesn't work either
« Last Edit: 2019-01-08, 21:07:22 by ofengestalter »

2019-01-08, 21:19:28
Reply #8

TomG

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Probably best to share your non-working test scene. That way someone can comment on exactly how to fix that particular scene, and you'll be able to figure out what you were doing wrong from that :)
Tom Grimes | chaos-corona.com
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2019-01-08, 21:21:21
Reply #9

ofengestalter

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In my experience the default radius of 10 cm is way too large and gives you weird looking shading. Set radius to about 0.2 cm as a starting point.
Set your material preview to cube to see the effect without IR.

Ok. I try it on my Mac too.

This is what I get on my PC.


2019-01-08, 21:41:55
Reply #10

ofengestalter

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Probably best to share your non-working test scene. That way someone can comment on exactly how to fix that particular scene, and you'll be able to figure out what you were doing wrong from that :)

Good idea. attached you'll see the file with the nonworking setup. Thanks for looking in it! 

2019-01-08, 22:13:17
Reply #11

TomG

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The round edges effect won't be very visible with just diffuse and a generalized light source. The Round Edges 10cm actually has the rounding set to 1cm.

If you enable reflection in the material, the effect will show up. I'd say a value of 2 or 3cm might work best at this scale. Attached is an image where I made the 10cm actually 10cm, and enabled reflections for the materials - you can see that 1cm is too weak (the middle cube), and 10cm too strong (the farthest cube).
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2019-01-08, 22:40:41
Reply #12

ofengestalter

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OK. Thanks. This is by far not what I expected. Not to compare to the V-Ray Advanced Material with the "Round Edge" in it. I am a bit disappointed from that RoundEdges now and have to bevel the edges from the model.

2019-01-08, 22:44:03
Reply #13

TomG

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Actually, beveling should look just the same with that kind of light source and material (that is, with no reflectivity). Would be interested if the result is any different :)
Tom Grimes | chaos-corona.com
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2019-01-09, 00:18:04
Reply #14

ofengestalter

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Actually, beveling should look just the same with that kind of light source and material (that is, with no reflectivity). Would be interested if the result is any different :)

Hi Tom.
You see the beveled objects in the back. (same amount as the corona round edges)

« Last Edit: 2019-01-09, 00:26:25 by ofengestalter »