Author Topic: Daily Builds 1.5  (Read 113254 times)

2016-10-07, 22:43:35
Reply #630

sevecek

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When I render something in interactive render and than try to save an image out of the framebuffer, Max crashes on me. If you need any more info on that, please let me know.
Hi, can you share a scene where this happens? I can't reproduce it :(

2016-10-07, 23:05:09
Reply #631

sevecek

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Scratch that, reproduced.

2016-10-07, 23:08:09
Reply #632

Dollmaker

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Multi-Sub Object materials still lags like hell in IR mode.. (Compact Mode) Max 2013.. 1.5 RC 1.. Same thing was in 1.4 too..

2016-10-09, 19:36:40
Reply #633

tallbox

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With the 1.5 RC4 I have a feeling that the light mixer consumed a large amount of RAM when is used and maybe this isn't only with RC4. Does it start from 1.4 but I'm not really sure? Is there someone with the same experience?
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2016-10-10, 07:57:22
Reply #634

moadr

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Scratch that, reproduced.

Sorry, accidentally missed your first reply and didn't come back with more info on the topic. But for me it also didn't seem like something that is hard to reproduce as it happened quite often, when I forgot to rerender my image in the regular way before saving out some previews.
Adrian Moorsel

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2016-10-10, 09:29:13
Reply #635

Ryuu

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With the 1.5 RC4 I have a feeling that the light mixer consumed a large amount of RAM when is used and maybe this isn't only with RC4. Does it start from 1.4 but I'm not really sure? Is there someone with the same experience?

Yeah, LightMix can be pretty memory hungry. For example for 4K resolution you have 256 MB RAM per each LightSelect element. If you have also denoising applied to this element, its 384 MB per element during the rendering + additional 384 MB per element during denoising (768 MB total per element). This scales linearly with the number of pixels, so for 8K resolution, you have up to 3 GB per LightSelect element.

This is something I'd like to address in 1.6. I already have few ideas how to do it, now I just have to find the time to try and implement those ideas :)

2016-10-10, 11:45:49
Reply #636

mahmoudkeshta

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There is confusing files names in dropbox daily builds. RC2 date is newer than RC4 . which one is newer ?
« Last Edit: 2016-10-10, 11:54:44 by mahmoudkeshta »

2016-10-10, 12:03:52
Reply #637

Ondra

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RC2 was a mistake, deleted
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-10, 19:20:17
Reply #638

Dom74

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Hi Ondra,
my dropbox is full, I think it's time to clean up some olds stuffs, or is it just me ?

2016-10-10, 19:53:43
Reply #639

Ondra

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will do
ps: you can selectively unsync the "old" folder, right?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-10, 23:01:48
Reply #640

Dom74

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I'm not sure, I guess only the admin can do that.

2016-10-11, 05:55:40
Reply #641

Javadevil

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Hi Ondra,
my dropbox is full, I think it's time to clean up some olds stuffs, or is it just me ?

I'd say thats you, you need to delete your own stuff on dropbox or buy more storage :)

2016-10-11, 11:39:01
Reply #642

Nekrobul

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Everything is perfect.

But one strange thing apearing. After the denoising is complete starts this saving+cleaning up thing and 3ds hangs. Not like not responding, something is going on but it is taiking twice as time it took to denoie.

Scene details 5.6 gb of RAM 4 layers of light mixer.

Corona version - release 1.5

Max version - 2014
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2016-10-11, 11:56:06
Reply #643

pokoy

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I read in a topic somewhere here that fireflies caused by different HDR maps for lighting and reflections should not occur with 1.5, but I'm still getting them all over low glossy metals.
Should this be resolved or is this still something that should be avoided?

2016-10-11, 13:00:23
Reply #644

Ryuu

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Everything is perfect.

But one strange thing apearing. After the denoising is complete starts this saving+cleaning up thing and 3ds hangs. Not like not responding, something is going on but it is taiking twice as time it took to denoie.

Scene details 5.6 gb of RAM 4 layers of light mixer.

Corona version - release 1.5

Max version - 2014

Does that happen on any other scene or is it just this one? If it's just this scene, could you please share it with us for testing?