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Messages - Dom74

Pages: 1 2 [3] 4 5 ... 7
32
[Max] Daily Builds / Re: Daily builds
« on: 2014-12-06, 02:30:26 »
Activation works well, tested briefly render and interactive mode, no problem.

33
News / Re: A7.2 released
« on: 2014-12-05, 18:47:43 »
Thank you, much appreciated.

34
General CG Discussion / Re: 3ds Max 2015 features
« on: 2014-10-24, 05:11:06 »
You can try CTRL + middle button click when pointing on an object, this wil target the rotation center,even if you have another object selected, hope this can help.
I love my 3d mouse too, but drivers are a shame.

35
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-04, 16:27:37 »
In the last build (with installer):
Build timestamp: Oct  3 2014 21:16:57
Corona version: Daily build post-A7, Maxsdk version: 2014
Material override not working.

36
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-03, 13:59:18 »
You should primarily use viewport VFB for interactive. Use floating window only if you need your preview on the other monitor. Lock viewport is already in 3ds Max, so you do not need Ondra to implement it. It's that small padlock icon with "View" drop down in render settings next to the render button.
Ok, got it, works well, thanks, I'm not familar with activeshade options.

37
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-03, 01:07:51 »
The interactive window do not catch the proper render size from the common settings panel, the with and height are correct only if I launch a render first, also,
all action on the VFB restart the rendering process (ex: open tools tab, change tab, modify exposure, etc...).
Changing viewport change interactive view, this is not easy to modify lights or objects position using another view, can you introduce a "lock viewport" to maintain
the interactive rendering in a specific viewport or camera while working on another view ?
The interactive button is located on the displacement frame, must be in the interactive tab.

Sorry, I forgot to mention the interactive mode is a great addition.

38
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-02, 17:27:39 »
sure, where ?

39
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-02, 16:01:07 »
from the last build :
Build timestamp: Oct  2 2014 14:48:15
Corona version: Daily build post-A7, Maxsdk version: 2014
exception error when start rendering

40
[Max] Daily Builds / Re: Daily builds
« on: 2014-09-06, 12:50:19 »
Thanks Ondra.

41
[Max] Daily Builds / Re: Daily builds
« on: 2014-09-04, 23:54:31 »
Hi Ondra,
here's mine : d.frattali@free.fr
can you link me please.
Thanks

42
News / Re: Corona nominated for 3D World CG Award 2014
« on: 2014-06-13, 07:27:43 »
Voted !
You deserve to win !

43
I'm using Octane too (and Corona obviously), with 1 Titan and  1 GTX 780TI in the same machine, it's a really cool and easy renderer, but I must say Corona is faster
to converge (with a I3930K@4Ghz), and there are some basic functions missing in Octane ( no region render, No sun mixed with HDRI, etc...).
Corona is much more developed and very powerful and easy to use, but the fact is that it is easier to increase the number GPU in a standard PC than to have more than one CPU on a motherboard.
And Iray is gently dozing on his side...

44
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-18, 13:23:38 »
super news.
Bravo !


45
Gallery / Re: SHD, c'mon
« on: 2014-03-18, 02:27:04 »
So, it's Shadow of Chernobyl ;)

Very nice pictures.

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