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Topics - Brock_Lafond

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Modeled using 3DS Max and ZBrush.
Textured in Substance Painter using UDIM workflow.
Eyebrows, eyelashes and vellus hair done with Hair Farm; figuring out head hair.
Also testing out new animation rig.

Question for Devs:
Any plans to update skin shader to use Roughness maps? As it is, I output roughness from Substance and invert them for use with the skin shader.

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Work in Progress/Tests / WIP (Partial Nudity)
« on: 2015-04-18, 23:16:49 »
Current work in progress using Max and Corona.

No specular or reflection maps yet.

The absorption color is the same as the diffuse color map.
The scattering color is the diffuse color map multiplied by red.

See attachments

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