Also, shouldn't have to calculate everything twice I believe - you could just render with ALL elements (including the cryptomatte), save to CXR and rename to EXR to load the Cryptomatte and any elements other than the tone mapped Beauty, and then without re-rendering save just the tone mapped beauty to EXR or other high bit depth format. So rendering once is all that's required, "just" saving twice.
As a note, CXR not containing a tone mapped Beauty is already slated to be changed, because we'll need that to work with the AI Enhancer, so in a future update it will remove the need to save twice.
Since I don't use Nuke, can you clarify on "it's not multipart" as to what that means? Someone who does have Nuke had a look at EXR from V-Ray and "EXR renamed from CXR" from Corona, and the cryptomatte worked identically in each (you see the cryptomatte image, and can just click on the item you want to mask by to have that activated). Thanks!