Hi there,
Thank you for posting.
As Tom mentioned before, using the Curvature shader will do the magic.
I've prepared a modified version of your test scene (just relink the textures)
This is one way to get the result, please consider that there must be other ways to also get the result you're looking for.
As you can see, I've used a base material and stacked up a modified copy of the Concrete material (with more displacement and using the opacity channel as a mask)
Take a closer look at the Opacity channel for the Concrete_Rough material. The Curvature shader is located there.
I hope this helps.
Please have a look at it and let me know your thoughts.
Kind regards.