So, do you suggest me, for foliagefor example, to put B/W map in refraction channel with IOR = 1.0?
Now filtering does not work very well, so do not know whether the increase in productivity. You can try to use the refraction with IOR = 1 instead of opacity.
I always set filtering to none for opacity map... always. It is not just a vray problem, it works like that for every renderer i know...
Also, if you want to achieve the same effect in Max, it's actually really simple: Just plug the texture into an Output layer, and remap the Output like the attached image shows.
Quote from: Rawalanche on 2013-10-23, 08:51:56I always set filtering to none for opacity map... always. It is not just a vray problem, it works like that for every renderer i know...Slight tangent:modo has a texture mode called "stencil" which is either on or off. Even if you use texture filtering, it will still never cause any semi-transparency. Also, if you want to achieve the same effect in Max, it's actually really simple: Just plug the texture into an Output layer, and remap the Output like the attached image shows.