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Corona Renderer 4 for Cinema 4D daily build - Changelog

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houska:
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-16) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):

* Added:
* Added inside mode to volume material
* Added map option to emission in volume material
* Changed:
* Removed "Render perfect" checkbox from Corona light - perfect sphere is now always used for any spherical light with uniform scale
* Unified inconsistent case of displacement layering - material with disabled displacement was overriding base layer differently based on tiling settings
* Fixed:
* Fixed updates of spherical Corona light in IR
* Fixed crash when rendering some scenes saved with pre-v4 containing multiple render settings organized in non-flat hierarchy
* Fixed multiple crashes caused by docked multi-pass manager
* Fixed problem with multi-pass enabled/disabled state being ocassionally inconsistent with C4D
* Fixed settings updates in IR

Ales:
Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-27) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):

* Added:
* Added support for interactive viewport
* Added support for object picker in Corona VFB
* It's possible to render multiple suns in the scene now and combine them in lightmix
* It's now possible to disable caustics directly in Sun, Corona light, Light material and also for whole environment in render settings
* Fixed:
* Fixed bug in animations causing even frames to render without environment
* Fixed crash when rendering is stopped too early
* Fixed occasional crashes occuring when editing region in VFB after IR update
* Fixed occasional crashes occuring when rendering second render with different resolution than first one while VFB is open.
* Fixed crash occuring when stopping IR in some scenes containing position-based volumetric shaders

Ales:
Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r):

* Added:
* Show status of interactive viewport in main status bar
* Support for [1] and [2] modifiers in node material editor mouse navigation
* Fixed:
* Fixed random NaNs appearing in tonemapping pipeline
* Fixed freezes of interactive viewport in some complex scenes when hardware OpenGL is disabled

Ales:
Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r):

* Added:
* When the VFB history item name is clicked, the whole name text is preselected so that you can easily overwrite it
* Fixed:
* Fixed bug with sun randomly disappearing in animation sequence
* Fixed "banding" in interactive viewport
* Fixed being able to create a new region while VFB regions are disabled, which resulted in deleting all existing regions
* Fixed problem with Corona 4 uninstaller not correctly uninstalling some files from previous Corona 3 installation

houska:
Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 3)(https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r):

* Added:
* Configuration for IR upscaling in Corona VFB (global preferences)
* Green-magenta tint post-processing effect
* Option to conserve memory at the cost of slower rendering (moved from devel settings)
* Option to disable new light solver if desired
* Changed:
* Caustics setting "enable in beauty" inverted and renamed to "only in caustics pass"
* Fixed:
* Fixed crash in Team Render when rendering scene with LightMix
* Fixed problem with displacement from material override always used on objects with Layered material even when explicitly ignored by include/exclude list
* Fixed updating of "Fast preview denoise during render" in IR
* Fixed denoising checkbox in Corona VFB
* Backward compatibility dialog won't be shown multiple times when document with XRefs is loaded
* Fixed problem causing 100% usage of one core in Corona node material editor in R20
* Fixed an issue with render instances in IR, which caused a crash sometimes
* Fixed crash when starting Team Render after interrupting previous render

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