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Corona Renderer 4 for Cinema 4D daily build - Changelog

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Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-01-24) (

* Changed:
* Team Render client can now obtain license from license server after startup (so license server can be started after starting clients)
* Fixed:
* Fixed looping Team Render client when rendering without license
* Fixed loading of light color from some older scenes

Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-02-20) (

* Added:
* Intel Open Image Denoise
* Changed:
* When standard Corona material with enabled emission is used for environment, emission channel is always used even if emission color is set to black
* TR clients now search for the license server on all network interfaces
* Fixed:
* Fixed "Visible in masks" in Corona compositing tag
* Fixed problems with layering materials over material with refraction (e.g. glass)
* Fixed incorrectly displayed default value of "Recursive" checkbox in Mask channel in Multi-pass
* Denoising amount status and information text in VFB in IR
* Reseting of post processing parameters on IR start

Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-03-14) (

* Added:
* Experimental arbitrated mode for Team Render
* Changed:
* All Corona materials can now be used on hair object.
* Log error when IES profile fails to load (console).
* New medium/refraction resolution is only enabled if allowed by user when scene is first opened.
* Fixed:
* Crashes in R20 when using volumes on Mac OS X.

Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-04-16) (

* Added:
* New high-quality image filtering (off by default)
* Added support for displacement layering
* Changed:
* Changed how color of Corona light instances is resolved
* Fixed:
* Fixed crash when a shader in material override needed to access mapping data.
* Fixed missing Corona proxy in Team Render
* Fixed Corona lights with black colors not rendering
* Fixed hair inconsistencies in animations
* Fixed UI freezes when using Corona bitmap with large textures
* Fixed crash when displacement was applied to meshes containing three coadjacent triangles
* Fixed NaN in some cases when rendering skin material

Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-03) (

* Added:
* Support for fast rendering of caustics
* Caustics pass in multi-pass
* Fisheye camera
* Fixed:
* Fixed reseting of post processing when switching active camera in IR
* Fixed enabled/disabled state of VFB start/stop buttons in IR
* Fixed denoising in experimental arbitrated TR
* Fixed problem with arbitrated TR clients sometimes terminating too early
* Fixed lightmix resetting with each IR update
* Fixed loading of lightmix configuration file in VFB
* Fixed occasional hangs when material preview is being updated


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