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Messages - Beanzvision

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As a quick test, here's a large room lit with Corona lights and sky. The exposure is cranked a little.

Hi there, can you share some of your results so far? How are you lighting your scenes? Sky/Sun, HDRI or lights, all of the above?

[C4D] I need help! / Re: Light material and IES
« on: 2023-09-28, 16:27:09 »
Ok: this is a very simple case. I also have some curve shapes (it is basically a lettering shape) that is not possible to simplify with rectangular corona light.
How can I workaround?

If it's a curved shape like a signature sign, then in the real world a neon light or LED strips would be used to light it. For this you could select the polys of the base of the mesh and assign a light mat to it. Or you could create a spline to emulate a neon tube and either add a light material to it or a Corona spline tag and use a self illuminated mat. There are options ;)

[C4D] I need help! / Re: Light material and IES
« on: 2023-09-28, 13:35:19 »
I think you could easily place a rectangle Corona light under each section and apply an ies profile to that. Here's an example. :)

[C4D] I need help! / Re: Light material and IES
« on: 2023-09-28, 11:22:26 »
Hi there, what exactly is the object you are trying to light?

[C4D] I need help! / Re: Sun & Sky
« on: 2023-09-25, 15:55:59 »
A blown out image is expected behavior. Some people render interiors and others, exteriors. By default it is set to cater for interiors. Simply lower the tone mapping exposure to -4 and you are good to go! It's mentioned in this article ;) You should also leave the sun and sky at their default values and adjust the exposure instead.

You're welcome! :)

[C4D] I need help! / Re: Interactive Rendering not working
« on: 2023-09-22, 09:52:53 »
To add to the advice from my colleague, have you also tried the viewport IR?

You're welcome! :)

[C4D] Bug Reporting / Re: Corona 10 slower than Corona 9
« on: 2023-09-20, 13:32:22 »
Logged for further investigation.
(Internal ID=1197573349)

You can disable it here:

Free Chevron Floorboards for anyone interested. Created in Midjourney, upscaled to 4K and additional maps created in Shadermap 4. If you use it, feel free to share some examples here :)


how do you upscaled it to 4k? Thanks a lot!

I used Upscayl :)

[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-19, 14:08:18 »
ahh @beanz I managed to do it. Noticed that this decal thing is flat projection only. Is that right? So if I wanted to do cylindrical embossing, say, on a bottle it wouldn't be possible?
Hi, glad to hear you are having some success with it. As my colleague mentioned, you can only go so far with the wrapping. But it is indeed possible as pictured.

If you want to wrap it much more, I'd suggest using the 'Wrap' deformer.

Hope it helps.

I believe this has come up before multiple times and the answer (for now) is still as it was mentioned here:

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