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Messages - juninholiveira

Pages: [1] 2
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Had a bad surprise. "Clean MultiMaterial" utility from 3DS Max, when used on the whole scene, messes up all Corona Proxies multi materials.

Here's a list of symptoms I found:

-If the proxy has only a single material applied, it is fine.
-If the proxy has a "Multi/Sub-Object" material applied, then the utility removes all sub-materials except one (I didn't investigate which material it keeps, maybe the last one? idk)

3DS Max 2023
Corona 9

2
Gallery / Helicoper - CGI
« on: 2022-11-18, 02:47:45 »
Hello guys! I did this project today as a practice exercise. I saw a similar image on the website of an English studio "Silvershadow Studio". But they did this image with a jet airplane, and I used a helicopter and many other differences.

my Behance: https://www.behance.net/gallery/157326359/Helicopter-CGI

Softwares: 3DS Max, Corona 9, Photoshop, Pulze Scene Manager.

I liked the result very much, but we only see the flaws once we improve even further. So, does anyone has any feedback for me to improve on the next images?

3
Gallery / New York Tower Facade - Building in Brazil
« on: 2022-11-03, 15:59:27 »
Hello guys! I did another project for this building (currently under construction in Brazil), so I used the architecture as an exterior visualization practice. Any feedback is appreciated.

High-Resolution images in my Behance
https://www.behance.net/gallery/156198037/NYT-Facade-CGI

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Gallery / Old Beetle
« on: 2022-09-28, 04:22:19 »
A render I did with 3DS Max and Corona 8. I had a completely different goal in my mind when I began working on that scene. But things were changing along the way, and it turned out like this xD Pretty happy with the result, for now... With time, when we look back we see how things could have been better. Probably will happen with this one too.

https://www.behance.net/gallery/153654347/Old-Beetle

5
This seems to be a 6.4 x 4.8 mms sensor, so it's 6.4 mms for film width. When you use 26mm as focal width it should produce the given fov.
However, if you want to be on the safe side use 78.8 degs for fov instead of focal width since this is what the lens effectively sees.

As for matching... not sure but I guess matching apps should be able to use exif data correctly nowadays and have a lens database to correct for any distortion. In any case, don't use Photoshop's correction, it crops images (changing the effective fov) and produces wrong results if the lens is not included in their database. I would go without any lens correction and only try if the match is obviously wrong.

Thank you! Well, so now I know that this 1/2.3" sensor should go into the Filmd Width slot. But I still don't understand the relation of it with the other values (FOV and Focal Length). At first, I inserted the 78.8° in the FOV of my CoronaCamera, like the drone specs told me, but the matching was wrong. So with a little help of the Perspective Match tool in 3DS Max I was able to get a very good matching. But the surprise is that the resulting FOV was around 65°.

But then I inserted the Filmd Width of 6.4mm like you told, based on the sensor. I know this will only affect the DoF, not the projection, so it makes no difference for me now, but somehow, when I modify the Film Width with my FOV selected and setted, the greyed out Focal Length changes to around 5mm. I don't understando very well the relation between those values, how one affects the others. And if I'm using the FOV option, the greyed out Focal Length has no influence in the camera, right?

If you can point me to some docs or tutorials that explain this better, I would appreciete. Been getting a lot of jobs lately that require real footage matching, for stills and animations.

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Hello guys. I'm trying to do some matching with real drone footage, but before trying to do the alignment, I want to match the CoronaCamera sensor and lens settings to the real camera, which I already have the specs. It's the following:

DJI Mavic Pro
  • Sensor   1/2.3” (CMOS), Effective pixels:12.35 M (Total pixels:12.71M)
  • Lens   FOV 78.8° 26 mm (35 mm format equivalent) f/2.2
  • Distortion < 1.5% Focus from 0.5 m to ∞
  • ISO Range   video: 100-3200
  • photo: 100-1600
  • Electronic Shutter Speed   8s -1/8000 s
  • Image Size   4000×3000

In 3DS Max we have thos options for the CoronaCamera:

Field of View OR Focal Length [mm]
Film Width [mm]
Zoom Factor
ISO
F-Stop

How should I translate those camera specs to my CoronaCamera. Other thing, I can do a predefined Lens Correction in photoshop. Should I do it before the matching?

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Gallery / Re: Vintage Fender Stratocaster
« on: 2022-03-21, 13:18:55 »
Very nice, and sunburst - good choice of color ;) Only constructive feedback I have is that the cable input jack looks just a little bit too small to my eye, and the tremolo arm a little too long (before the bend in the arm), in case you were looking for any things that might be tweaked!

Thank you! Oh yeah, completely missed that. Now that you're saying, it is indeed kind of wrong. Not only the tremolo bar looks long, but the bend also is very low-poly, I forgot to increase its resolution. But thank you!

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Gallery / Vintage Fender Stratocaster
« on: 2022-03-20, 00:29:34 »
Hello guys! A project I made using Corona Renderer to render the final stills. I modelled the guitar myself in Blender, than textured it in Substance Painter.

The cool thing here is that I used a realistic approach to how the paint layer is made. The paint is entirely in the clearcoat layer of the new CoronaPhysicalMtl. Including the BaseColor of the coat in the Absortion input, the roughness, and Normal. So if you render this guitar without the clearcoat layer, you would see it completely in wood xD

(Of course, this means that I couldn't setup these shaders in the old CoronaLegacyMtl, maybe I will create a post later asking for help on how to set it up.)

Artstation with many more renders: https://www.artstation.com/artwork/Vya8Og

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Gallery / CGI - Dark Bathroom
« on: 2021-01-14, 15:58:18 »
A project I made after seeing a inspiration in Instagram on a post from a russian studio named Kubik, which used a similar mirror and layout. I made my own version of it.

You can see more projects of mine on my Behance page: https://www.behance.net/gecko3dviz

10
Amazing! A question: The Corona Converter is already updated to convert to this new CoronaPhysicalMaterial? And what about the already existing Material Library? Any intentions to it?

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Gallery / Re: Shipwreck Reclamation
« on: 2020-09-29, 20:16:54 »
Astonishing!!! Amazing architecture, amazing renders, amazing vegetation, amazing lighting. Everything in this piece is beautiful. Well done.

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Gallery / Re:  Stadiogrunden
« on: 2020-09-28, 21:54:14 »
Massive scheme.
Would love to hear the breakdown of the project, the use of References , plugins, cheats .......

Please, a breakdown would be amazing!!! I'm always blown away by those big projects, how do you guys do it?!?!!? I would spend months doing all of this by hand, with my actual knowledge.

13
The use of Blender for archviz here in Brazil is growing fast. More and more people are using it, including big architecture companies. There's no comparison for me. Blender is better than 3ds max in absolutely everthing. It's faster (viewport speed, modelling speed, etc) and it's free!!! That's the main point. What is missing for it to become production ready is 3 things in my opinion: Better renderers, Bigger and better asset library and better third party plugins. But there is already some really cool plugins appearing, like Scatter, to rival iToo Forest Pack for example. If VRay or Corona appear in Blender too, will be only a matter of time to more and more professional libraries start showing.

Please, hire a guy to develop the free exporter and sell the standalone commercial Corona. We need it, the industry need it. We're tired of Autodesk bulls*** and their expensive licenses.

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A full blender integration NEED to happen, sooner or later. Many archviz artists are switching to Blender, bt the renderes that it currently have isn't enough for high quality work, as we do in Max or C4D + Corona. Please guys, take a look at the licensing problems you had before with Blender and see if there is a workaround now, or if a full integration is possible now.

Blender is such a great software for archviz, it has the same potential as 3ds max for scene organizing and design, and it's free! The problem for archviz (which is the goal of Corona) is that it's renderes are not good enough (Cycles and Eevee). Besides that, it doesn't have a very big asset library as we do in Max. But if the renderer problem is solved (aka, Corona released for Blender), with time more and more assets librarys will start to appear for Blender, and then Blender will possible become the industry standard for archviz.

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Gallery / Re: Hotel in Mykonos
« on: 2020-07-07, 21:43:20 »
Amazing! Wonderfull renders, great quality. The illumination, the materials, the ambience, the assets dispposal, the atmosphere, everything! Congratulations.

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