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Topics - HenrikH

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[C4D] Feature Requests / Materials in Corona Proxy
« on: 2020-08-26, 21:03:46 »
I have seen the feature in your Trello list Pool of big ideas, but haven't found it here in the forum so I just wanted to express my wish to see that feature in the future. Would be a big great way to keep the material list clean and organized.


When getting very close to the axis center of a corona proxy the whole object disappears in the viewport. It renders fine but you can't see it in the viewport any more. Same happens in perspective view.
Normally it doesn't matter so much but i often use the full mesh mode when i rotate a tree, to get the branches in the best position.


(Congratulations to version 6! But i haven't tried this issue in version 6 actually, my latest version is Version: 6.0 rc 4)


Since i moved from vrayforc4d to corona i have been haunted by the little window in the attachment.
Nothing strange with that, i understand why the window appears. I usually manage to convert or replace most of the materials but some times some v-ray advanced bitmaps manage to hide them self in one or several materials.

Does anyone know a quick way to find those little advanced bitmaps?

Thanks in advance.


I'm not sure if I'm doing something wrong but it has been going on for some time now and that is that my viewport freezes for a while when I have corona porxies in my scene.
It only happens when I switch from perspective view to top view and not vice versa. With one proxy with a 250MB file inside it freezes about 4 seconds. With 8 of those it freezes about 32 seconds. Makes no difference if I use "Cache in RAM" or not, neither what visualisation method. I use a 4 view panel and i switch between them with the F-keys.
So everything goes smooth when proxies are loaded, no problem at all. It's only when I switch from perspective view to top view but that happens quite often unfortunately :(

Thankful for any help!
Best regards


Not sure if this is a bug or not but every time i press render my floor texture moves and i get a different pattern. I'm applying the material to a cloner object and i'm using "instance" mode under UVW Randomization in the UVW randomize shader.
I hope my screen shot can clarify it better.

Build timestamp: Aug  6 2018 23:17:54
Version: B2 daily Aug  6 2018 (core 3 (DailyBuild Aug  3 2018))

Keep up the great job!

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