We have two options how Corona for Blender could be developed:
- We (Corona Team) develop Corona for Blender plugin - in this case, we would have to make Corona Renderer fully open source. This is not going to happen.
- The community develops an open-source exporter, while we develop the commercial, non-open-source Corona Renderer software - that's what we have right now.
Thanks for your reply Maru. My 2 cents on this:
We all understand that making Corona Renderer fully open source is not an option, I think everyone agree on that.
Main problem I see in the current development model is that there is just an independent developer who dedicates his free time to work in the exporter.
It is certainly an admirable and heroic initiative, but the live keeps going on and bills keep coming so the development naturally slows down.
In this scenario, it's hard for users to guess if will take weeks, months or even years to get it ready to use in production.
This uncertainty ends up pushing away many larger studios from joining/donating to this project.
My guess is that would be nice having the Blender/Corona exporter also being developed/managed officially by Corona Team.
This would bring more credibility and attention to the project, and consequently bigger players as well.
Also, would be nice to have an option for buying just the licence of the Corona Standalone (to use specifically with Blender for example).
Without having to buy the full version integrated with 3ds Max or Cinema 4D versions.