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Topics - quadrays

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To be honest I can see some good and bad things happening with development of Corona export add-on and Blender development (also other known add-ons development)

Let's go.

 / Good things /

- Generally V-Ray for Blender is coming, it would be good to take a research about operability between rendering engine and Blender. V-Ray is going to be interactive.
Octane does have more interesting way - to run rendering inside Blender build, even in interactive mode, is using the licensing server that shoud be runned in the background.
- Things, in general are getting really seriously. I see some known 3ds Max modelers, archviz artists and plug-in developers are considering to move to Blender with their stuff.
- Personally, and not only personally, Blender seems to be stable while doing archviz and modeling is even faster than in 3ds Max. Here even are some people who really are using Blender and then exporting to 3ds Max just cause of Corona Renderer.
-For archviz geometries can be optimized/proxified for viewport display and work. Already. In. Blender.
-New Standalone format. Nothing to add or deduce. Simply - great news, this should improve operability with general 3D softwares.

/ Bad things /
- Many freelancers are using Cycles engine, but Cycles and Octane for Blender are still lacking some necessary features. Rendering speed on CPU, especially when working on single GPU is the huge pain while using those engines. Corona seems to deal with it a lot better. Oh, we can't forget about BlendLuxCore, but this is still not the same like really artist-driven Corona.
- Blender license seems to be an obstacle for Corona development, the stuff have been stucked on "watching the development of Blender". But I am sure here is a way to solve this or by-pass this completely legally. Why not? Really, never say never.
- Economical crisis caused by SARS-CoV-2 panic, which seems to freeze most of economy. I think here Blender is going to be more a way to go as software which features and workflow can be really profitable.
- Lack of proper amount of development funds. I really suggest you to donate the Blender add-on/build for Corona project.
- Blender development seems really ignored, like another Sketchup. I think the time to ignore this and for waiting until Blender will be bigger is a huge mistake.
I think the market of Corona engine between Blender users can look really good. What a surprise it will be when users will just move to Blender cause the engine gives a good speedup if we're saying about CPU calculations. Not to be a Blender evangelist or nazi (lol) but the Max Indie licensing seems unsure, Autodesk's policy became worse, also Maxon's one. Cinema 4D but in Prime versions lacks features that Blender actually does have. Also... C4D Prime is no longer being sold :)
- Optionally, people who are still having Max libraries have to use Max to use or convert them. But I am planning some workaround on this.
Also it will be nice when I would be one of those who inspired or funded the development of Blender Corona support for network rendering and known renderfarms. It's really important.

To be honest, who seriously sticks to Max or C4D for the features and the already owned huge library, still are going to stick here. Bigger studios etc.
But freelancers have to deal with the fact they can change the primary 3D tool. Also Corona with its affordable licensing method, without Blender development seems to really miss the point which is to be authentically affordable for freelancers. Just remember that many of us aren't student license users. And here are still many doubts - you can't use student Max commercially, but Corona rendered images can... :) sounds funny.

If you are really wanting to change the world, I suggest leaving here some ambitious and argumentative comments. More informations can improve whole think-tank and give a proper shape of further decisions.

Thanks,

Adam

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Gallery / Loveviz
« on: 2016-03-30, 12:54:59 »

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[Max] Resolved Feature Requests / Corona Linux
« on: 2015-11-26, 21:17:06 »
Feature request:

Corona render slave (node) on Linux

>when main PC operating system is Windows, but render node is with installed Linux only and proper tool to provide distributed rendering.
Linux is free, so buying computer and then installing Linux is more affordable than buying expensive Windows licenses.

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Gallery / Test scene
« on: 2015-06-01, 12:36:03 »
Free scene manually converted from Octane to Corona.
Scene by Johannes Lindqvist

Corona A6.1 - bucket render + hd cache
vRay hdri & Corona light material
DOF from Corona
Noise reduction and color enhancement - Capture One + additional postproduction - PS.

I remember 900x1200 was done in 1h 40 mins.




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[Max] Resolved Bugs / Corona shading/smoothing problem
« on: 2014-11-27, 17:15:54 »


As in this picture.

I know that using higher value of MeshSmooth/TurboSmooth can solve the problem, but not at all. Anyway this problem is still annoying when you have smoothed model, but you still have this bug.
Render engines aren't perfect, but V-ray does his work with models in slightly, but very much important way.

Advantages of mid-optimized models is shorter parsing/rendering time and lower memory usage. Every renderer should be usable. But first and last thing I love is Corona. Please, don't disappoint us :-)

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Off-Topic / New Corona logo ideas :-)
« on: 2014-11-27, 15:28:20 »

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Gallery / Hairy TK
« on: 2014-11-15, 13:30:58 »
15 minutes in Corona A6. DOF from Corona.


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When applying Corona Sun - ask dialog: "Would you like to automatically add CoronaSky environment map?"
Just simple feature that saves few seconds of time....

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Here you are. Just simple question. What is wrong? What should I do, to achieve better Corona result in less time ? I hope caustics calculation will be only better in new official releases of Corona.

Notice that the most focused reflected light in KT 2008 Echo is more smooth, less noise than that Corona tube render.


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As the same vRay 3D Displacement with Keep Continuity option

There is a render without no continuity in displacement. I think it's major feature in exterior and interior visualizations.

Image hosted from public FB Corona group.

Problem was partially solved by using smoothing groups and edge chamfering But nothing is better than true continuity keeping in vRay displacement. ALSO making loops very near to edges. (Smooth only: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/t31.0-8/10259029_703443146379549_7084648438123052850_o.jpg )



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Ability to turn off reflective/refractive caustics in material and/or scene settings.

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Gallery / Wine glasses
« on: 2014-03-19, 11:22:09 »
Corona A6
8h render PT+HD
Little noise reduction based on noise profile.
DOFPro in PS.


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Gallery / Ice Cubes
« on: 2014-01-05, 21:33:55 »
Corona for 3ds Max. DOF and postpro in PS.

32 min on i7 2700K . 16 passes.


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When displacement is on a model like as Box, the edges are spaced when displacement applied. I think that models should be on Corona displacement modificator with continuity keeping option .


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Work in Progress/Tests / FI's Corona Experiments
« on: 2012-11-04, 16:45:52 »


frame length 35mm aperture 2,8
corona sky
path tracing + hd cache

wait for next experiments :)

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