Thanks all
It has about 800 000 polys
If i do a rough estimate, i think i have put about 24 raw working hours to it, including rendertimes. I will probably get better and faster at it, if i practice hard surface modeling more :)
Here's wireframe. I know topology is a bit messy, but since i wanna do sort of 3D concept art, i do not want to constrain myself with topological rules, and instead use 3D as sort of sketching tool. As long as renderer renders it fine, and i am confident the geometry will not have to be skinned and deformed, i think it's not much of a problem:
Maru: Yeah... Czech army has ordered 40 of these immediately when they panicked about Ukraine crisis ;)
And as for the close ups, the vehicle wasn't really built for them. It was build just to endure as an object of interest in FullHD frame, but not much of an eye candy from up close. Military vehicles are kinda boring from up close anyways. It's mostly large flat pieces of metal with some hatches, hinges and bolts. I tried to do some closeup, but i stopped, as they really didn't look that interesting :)