Author Topic: GDI "Anaconda" class APC  (Read 16802 times)

2014-09-26, 09:48:21

Ludvik Koutny

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Just finished my APC model. I plan to do some CG environment and animation with it soon. These are few stills with HDRI and backplates from www.hdrmaps.com. It was sort of a GGX test (which frankly seems to make no difference, at least in this scene).

I just recklessly threw Dune Harkonnen trooper in one of the shots to give some sense of scale :D

Here we go:









2014-09-26, 10:10:32
Reply #1

Alessandro

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Really not bad, but IMHO something doesn't work. I mean I "feel" it is a render. There's a big difference between hdri and 3d model grain, that's very usual in this kind of pictures, try to use more blur in texture (or low resolution maps, similar  to the final resolution of the hdri part you can see in the picture) or/and a different AA setting. It is not part of the background, I know you can do it better ;)

And, of course, ......Grate workz!!! Congratz!!!! ;)

Edit: maybe a little dof...
« Last Edit: 2014-09-26, 11:29:20 by Alessandro »
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2014-09-26, 10:11:24
Reply #2

nehale

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how many polys is that thing?
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2014-09-26, 10:23:48
Reply #3

lacilaci

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The shot with soldier looks pretty awesome!

I'm quite curious how long it took "raw working hours" to do this (modeling+textures)?
Also would like to see some detail wireframe screens if you don't mind :)

2014-09-26, 10:47:04
Reply #4

johan belmans

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2014-09-26, 11:20:40
Reply #5

Elviz

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Very Photoreal !
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2014-09-26, 11:23:09
Reply #6

thunderbolt78

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 illoks not bad, but i feel the rednering too. it looks to sharp. maybe you can add more sand or mud on the wheels and to the apc. it looks to clean for me. 
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2014-09-26, 12:01:39
Reply #7

yagi

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your work is perfect in my opinion.... but honestly, some sand or dirt is most essential on those tires :)

2014-09-26, 13:28:56
Reply #8

tomislavn

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Need some dirt :) but it is such a beautiful piece! Like that soldier shot A LOT!!
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2014-09-26, 14:29:17
Reply #9

JeffPatton

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The shot with the soldier running along side is gold.  I also like how you added the tracks in the sand.  Excellent work.
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2014-09-26, 16:05:00
Reply #11

maru

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Is this used by Czech army?
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2014-09-26, 16:41:10
Reply #12

Adanmq

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wow!. I love it. Show us some close-ups please. xD

2014-09-26, 23:03:23
Reply #13

Ludvik Koutny

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Thanks all

It has about 800 000 polys

If i do a rough estimate, i think i have put about 24 raw working hours to it, including rendertimes. I will probably get better and faster at it, if i practice hard surface modeling more :)

Here's wireframe. I know topology is a bit messy, but since i wanna do sort of 3D concept art, i do not want to constrain myself with topological rules, and instead use 3D as sort of sketching tool. As long as renderer renders it fine, and i am confident the geometry will not have to be skinned and deformed, i think it's not much of a problem:


Maru: Yeah...  Czech army has ordered 40 of these immediately when they panicked about Ukraine crisis ;)

And as for the close ups, the vehicle wasn't really built for them. It was build just to endure as an object of interest in FullHD frame, but not much of an eye candy from up close. Military vehicles are kinda boring from up close anyways. It's mostly large flat pieces of metal with some hatches, hinges and bolts. I tried to do some closeup, but i stopped, as they really didn't look that interesting :)


2014-09-26, 23:41:23
Reply #14

romullus

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24h for building that monstrosity from scratch???!!! Man, i wish i 'd be half productive as you.

Top work!
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2014-09-26, 23:44:40
Reply #15

Ludvik Koutny

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24h for building that monstrosity from scratch???!!! Man, i wish i 'd be half productive as you.

Top work!

24h of raw work :) That means if you put 2 hours into it a day each day, you would spend two weeks on it, having break on sundays :) That doesn't sound so impressive anymore. But yeah, if i was crazy enough to work for 12 hours a day without losing focus, i could do it in two days i think :) I didn't though :)

2014-09-27, 02:01:18
Reply #16

Juraj

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It's still pretty impressive time. I would take like 100, just because I spend 80perc. of time rotating models and doing pointless test renders.
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2014-09-27, 05:49:32
Reply #17

borisquezadaa

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OSOM!... looks pretty nice. Imagine a model like that unwraped for good in a game engine (render to texture cof! cof!), and if your topology is a "little" messy mine is a monstruosity.
Agreed with most that tires needs a better dirt.

Waiting to see animated!.
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2014-09-27, 09:36:02
Reply #18

lacilaci

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It's still pretty impressive time. I would take like 100, just because I spend 80perc. of time rotating models and doing pointless test renders.

omg, same here.. With like 40-50% done I would start doing crap test renders until i got tired and quit :D So yeah.. This kind of stuff in 24h and if textures were done within that time it is pretty damn nice productivity level..

If you would be able to do it in 2-3 sessions including research and gathering references to final model with textures then 24h of total work is pretty much a master skill :D

PS: about rotating models :D.. I recommend 3D mouse, huge timesaver for me.

2014-09-27, 14:18:01
Reply #19

Juraj

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PS: about rotating models :D.. I recommend 3D mouse, huge timesaver for me.

{Off-topic,sorry} I do have it, won one at Splash :- D It only made rotating far more enjoyable activity.
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2014-09-28, 01:22:35
Reply #20

JakubCech

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Pretty impressive :)
I am not into games much but I really like shape of this whale. Those 24 hours are pretty much very impressive, I am curious, did you use some of quixel suite for texturing of it?

2014-09-28, 10:05:39
Reply #21

Ludvik Koutny

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Pretty impressive :)
I am not into games much but I really like shape of this whale. Those 24 hours are pretty much very impressive, I am curious, did you use some of quixel suite for texturing of it?

Nope...

Mostly procedural maps and AO based based dirt/scratching, so i don't have to unwrap it.

2014-09-28, 18:47:39
Reply #22

filipskrzat

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@Juraj_Talcik

same here :D  when I'm creating something in 3d, 85% of time I'm just rotating and looking at it at diffrent angles :D

, Amazing job, it's big, it's awsome!

2014-09-28, 20:29:29
Reply #23

klipanos

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One of the most amazing renders in here!!!
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2014-09-29, 23:16:20
Reply #24

Adi

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Seeing this just makes me realize how much i suck at CG.

Amazing renders !

2014-09-30, 03:10:37
Reply #25

dartofang

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Very impressive modelling man. Great job on this, the render looks perfect!