1
[Max] Bug Reporting / Re: Noise on bump NaN error window on viewport IR
« on: 2024-03-06, 13:24:05 »
I manage to reproduce the error. In an empty scene I apply a CoronaPhysicalMtl to a Teapot. I run the material in "Chrome" with the internal preset. I light the scene with a simple white color. If I move my point of view with the current interactive view, no problem.
But if I put an HDRI connected to a CoronaColorCorrect as a light source, there I can get the NaN message. And in this case, it appears at every change in the VFB, even if I remove the HDRI or if I change the material.
But if I put an HDRI connected to a CoronaColorCorrect as a light source, there I can get the NaN message. And in this case, it appears at every change in the VFB, even if I remove the HDRI or if I change the material.