The issue made me curious and I did a little test.
Two planes, one just 1 cm above the other one. Assigned a material with displacement, Color shader plain White, Height: 1cm.
Two cubes, one 1 cm smaller on all sides than the other one, at the same position. Assigned a material with displacement, Color shader plain White, Height: 0,5 cm.
Rendered the scene.
Observation #1: The planes render as expected. They "meet" each other in the same height now, causing a pattern of artifacts (which is to be expected from faces takíng up the same space). The more you subdivide the planes, the smaller the artifacts become. Ok.
Observation #2: The cubes need a highly subdivided mesh to show even displacement (faces meeting in the same space), and even then, areas close to "sharp edges" do not displace "fully" to the amount specified in the displacement tab. It kind of explains why the head scene has problems, especially in these areas.
I know that Corona and also Vray prefer high res meshes to render properly. Just a question about displacement: Is this "edge issue" something where anything could be done about, to get more evenly distributed displacement?
CU
Michael