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Messages - balatschaka

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Yes I got that much but Opacity, Refraction and Translucency are attributes on a material level while the visibility(Object Properties) which Iam talking about is on a object level and is definitely not a physical property. Should the volume effect not become invisible together with the object?

I'am not sure if it is relevant, but I had another issue with volumetrics and visibility in the beginning of this project..
If you use Volumetric scattering in CoronaMtl and set the Object Visibility for example to zero, then the object will become invisible (diffuse) but the volume effect of it will stay visible. See attachments.

Thanks and Good Luck

Here you go and thank you.

Hey thank you for your reply.
The CoronaVolumeMtl is in the global slot and putting it on a Box for example has the same effect.
I uploaded a render with just the light isolated, without anything what could interfere. The volume material makes the light visible.

I kind of wish the CoronaLight had in its "Visibility" section the option to make it not visibile to volume material.


[Max] I need help! / Exclude a light from CoronaVolumeMtl
« on: 2020-10-01, 13:28:36 »
Hello Ladies and Gentlemen,

in my animation I have a plane light with the sole purpose of beeing a Rim light to the character dancing. It is not visible directly and the only included object in the light is the character model.
My problem, as you can see in the attached rendering is, that it is still interacting with CoronaVolumeMtl.

Is there something I'am missing? Does anybody have an idea how to deal with it?

Thank you

What image filter (System Tab) do you use?

General CG Discussion / Re: Ultra High Resolution Wood Scans
« on: 2020-05-15, 13:32:34 »
If it floors you need, I can recommend

[Max] Feature Requests / 360° Preview
« on: 2019-12-18, 13:18:33 »
Is it possible to integrate a panorama previewer inside corona vfb?

General CG Discussion / Re: Material Libraries
« on: 2019-09-23, 07:39:32 »
CMPP - is reliable but somewhat slow interface.
Project Manager - has tons of cool ass features for model/texture/material managing. Has sweet little things like the possibility to host the material database on your qnap sql server. It did tho always feel a bit unstable.
Connecter - last time I checked it didn't have the possibility to manage materials. If it could, this could be the winner.
Vizpark Material Manager - Does someone use it? Any experience?

The rest you mention is not directly connected to your 3d software and is used for texture creation, not material management.

Gallery / Re: Mouans Sartoux
« on: 2019-08-22, 09:57:24 »
Amazing. Only the cutout trees don't look good and break the immersion.

Hardware / Re: Threadripper 2990WX
« on: 2019-04-02, 17:15:26 »
I've got a boring MSI SLI x399 and old GeiL 4x16Gb Dragon 2666 Ram and it runs almost alright(51s Corona Benchmark).
With your 2133Mhz Ram, don't you get lots of VFB Window flickering and freezes? Anyway it's definitely the ram.

Remember to put them into the primary slots and enable the xmp profile.

[Max] I need help! / Re: Panorama with no distortion?
« on: 2019-03-08, 11:03:49 »
Reduce the field of view in your panorama viewer settings.

[Max] General Discussion / Re: Oculus Go work flow
« on: 2019-02-27, 16:52:28 »
Depends on complexity you are looking for. offers a nice simple app for the oculus go. It feeds on KrPano and Pano2Vr Tours but has a very limited support of their features.
Best way imo is to create your own app in Unreal/Unity.

Gallery / Re: Winter in Brussels
« on: 2019-02-01, 17:24:13 »
Поздравляю Юр, отличная работа!

Андрей ;)

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