Hi all,
Am receiving this weird bug in my pool scene with caustics. The attached image is of the caustics pass at 100% resolution and rendered for quite some time to reduce noise (4.6%). The pool water is made up of a segmented plane with a disp modifier with some volumetrics to darken the water gradually. All rendered inside Corona 6 but I believe this was also happening in Corona 5.
Any solutions for this?
Cheers