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Messages - twcg

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46
[Max] I need help! / Re: dome Hdri
« on: 2017-11-24, 15:43:11 »
Looks like you need to increase the radius parameter of the dome in the Corona Bitmap

Edit: do you have a "Direct Visibility"-Override in the Render Settings?

48
We have the same problem on our farm with the 1.7... some nodes just stay with the "waiting for render to start" status while some some nodes are just rendering fine.
There are also 3ds max crashes from time to time on the rendernodes when rendering DR... All of those errors seem to occur totally random...

DR just feels a bit unstable right now... :/

49
Only thing I miss from vray is clamp output. That was really easy way to remove fireflies.

hm, i'm not sure, but i think highlight-clamping is for you?
https://coronarenderer.freshdesk.com/support/solutions/articles/12000006462-what-is-highlight-clamping-

i also experienced that lowering the MSI helps a bit with the fireflies...

50
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-26, 12:39:31 »
Can the material library not come with the installer?
Preventing it from being downloaded every time it's installed on a render node.

https://forum.corona-renderer.com/index.php?topic=15845.msg110252#msg110252

"To prevent downloading MatLib on every render node, you can now manually download the file https://installer.corona-renderer.com/3dsmax/1.7RC2/MaterialLibrary and place the downloaded file to the same directory as the installer .exe"

51
[Max] I need help! / Re: Animation Fireflies
« on: 2017-09-20, 16:06:22 »
I also had some strong fireflies in an interior shot, but lowering the MSI did the job and also decreased rendertimes (of course in exchange with a bit more bias)

52
I just uploaded a minidump too. Max 2016, 1.7 DailyBuild Sep 18 2017

In the scene there was just a free camera, nothing else.

Geometry-Motionblur enabled, DOF enabled, IR running -> "autokeyed" Target Distance in camera -> freeze

53
Any progress on this? :)
Its still freezing on DB 2017_09_19

54
[Max] Feature Requests / Re: The most wanted feature?
« on: 2017-08-30, 14:31:48 »
Hi. Don't know if it's already requested, but I could really use the EV value to be animate able.

You should be able to animate the exposure and other tonemapping-stuff in the CoronaCameraModifier

55
Have you checked the "Exposure" Rollout in the Physical Camera? EV too high or ISO too low?
Is the Physical Camera Exposure Control in the "Environment and Effects" window active? Try to disable it and restart IR.

56
I am able to reproduce following bug:

3ds Max 2016
Corona 1.6 Hotfix 1

Create a Free Camera
Enable DOF
Enable Geometry Motion Blur
Enable Auto-Key
Start IR (i used the IR in the Quad View)
Animate Target Distance

--> Freeeeeeze

57
General CG Discussion / Nozon PresenZ
« on: 2016-05-03, 15:23:16 »
Crazy stuff.

http://www.nozon.com/PresenZ-VR-Movies

Free Demo Scenes
http://store.steampowered.com/app/404020/


Currently there is just an Arnold-Plugin, they want to release a V-Ray Version soon...
Its absolutely stunning with the Vive!

58
[Max] Daily Builds / Re: Texture baking prototype
« on: 2016-04-27, 19:33:04 »
Tested Corona VFB and native Max VFB. Any ideas?

How did you test native max VFB? Maybe you're doing it wrong? Render To Textures has its own render button.

HM? I just changed it in the Render Settings (System->VFB Settings), then pressed the Render-button in the RTT Dialog. Just thought it could be a framebuffer problem. :)
Mental Ray works fine.

59
[Max] Daily Builds / Re: Texture baking prototype
« on: 2016-04-27, 18:24:46 »
Rendering itself works fine, but i also have the file saving problem, even if "Render to file only" is ticked. (Max 2014 and 2016)
Tested Corona VFB and native Max VFB. Any ideas?

60
you forgot about world position pass...

cpu mode works here but it seems it's much slower (just commented out "gpu=" in cfg file). took  approx 10+ minutes to process 3000x3000px image and it has required over 7.5GB of RAM. I guess that's why you couldn't filter out high res on a GTX970.

I think it's early to judge. But if they come sooner with an integration for max+corona, than Ondra's integrated solution and it won't cost an arm and a leg. I'd give it a go.

But then again. It's november already :D and once corona has it's adaptivity and noise filtering of it's own...

Would be nice from Ondra to tease us with some numbers if some early tests had been done, to know if it's even worth it to think about this innobright thing :)

read somewhere that someone had strange results with using a world position pass, but i'll give it a try :)
has anyone figured out the correct command line syntax to process an animation? the altus command-help describes the cmd-line-options, but it's not working for me :/
and yeah, i'm also reaaaaaally excited about Ondras solution!


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