Author Topic: SSS and translucency in Corona  (Read 3111 times)

2015-08-14, 19:12:25

cgnewbie

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My first post here.
rendered some random scenes that include Sub-Surface Scattering and Translucency.
Sorry about the img resolutions, had fun simulating the fluid to generate the geometry for the spilling liquid, even more using CORONA <3. :)
« Last Edit: 2015-08-15, 00:39:44 by cgnewbie »
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2015-08-17, 12:14:02
Reply #1

Chakib

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Nice one but I can see some burned areas,  you should increase the highlight compression.
Cheers.!

2015-08-17, 15:28:41
Reply #2

cgnewbie

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Yeah, some areas of the image is kinda overexposed, thanks though :)
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2015-08-18, 07:50:05
Reply #3

cgnewbie

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some renders :) , didn't put much effort into the geometry though.
Porcelain's got SSS too.
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