Author Topic: Daily Builds 1.0 - 1.4  (Read 244839 times)

2016-04-09, 11:17:12
Reply #1155

romullus

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Shouldn't render elements only disregard noise limit in general settings? I tried to render wire override material via CTexmap element and after 5 passes render stopped with 0.0% sample error. Needless to say that that is not sufficient for decent AA. Of course if other shading independent render elements uses adaptivity, that may be complicated.
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2016-04-09, 17:20:06
Reply #1156

romullus

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Don't have time to do more in-depth tests, but it looks like denoising textures blur affects only textures in diffuse channel. Is that by design? (build apr 05)
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2016-04-09, 17:29:00
Reply #1157

Ondra

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Don't have time to do more in-depth tests, but it looks like denoising textures blur affects only textures in diffuse channel. Is that by design? (build apr 05)
yes, afaik other textures are not tracked separately (it would require 4 extra render elements for each additional texture tracked)
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2016-04-09, 17:54:03
Reply #1158

FrostKiwi

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Before I go on mantis'ing stuff: all the sliders in VFB cannot be typed in anymore, only slided. Is this intentional? The exposure control becomes unusable while rendering because of the VFB lag. Didn't see such a thing in the changelog.

Also while I'm here: VFB centers the image in the mid of the screen, as if it displays maximized VFB, while the VFB is windowed and cuts of part of the image, if the VFB has been resized while IR was running before.
It only does this for a resolution lower than the one was used before resizing. I hope the text makes sense.
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2016-04-09, 19:21:59
Reply #1159

romullus

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Don't have time to do more in-depth tests, but it looks like denoising textures blur affects only textures in diffuse channel. Is that by design? (build apr 05)
yes, afaik other textures are not tracked separately (it would require 4 extra render elements for each additional texture tracked)

Oh well, there is no such thing as a free lunch.

Found another strange thing with texture bluring - it afects even materials that hasn't single texture. Is that a bug?
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2016-04-09, 20:55:02
Reply #1160

Chakib

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I'm in love right now with the new "add region" feature for IR, exactly what I wanted, brilliant job guys thanks !

2016-04-09, 22:18:05
Reply #1161

kahein

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It's the best render region. Everything is smooth. Perfect combo with the IR.
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2016-04-09, 22:22:48
Reply #1162

kahein

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The denoise works also pretty well. The render speed with it is just amazing. In just  10 passes we have decent render for quick presentation.
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2016-04-10, 11:03:45
Reply #1163

Renovacio

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On 10 pass something happenes. Visualization continues but on a host computer further tenth pass does not go. On slaves everthing OK. What's wrong??? Help please!
« Last Edit: 2016-04-10, 11:26:18 by Renovacio »

2016-04-10, 11:07:18
Reply #1164

Ondra

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Before I go on mantis'ing stuff: all the sliders in VFB cannot be typed in anymore, only slided. Is this intentional? The exposure control becomes unusable while rendering because of the VFB lag. Didn't see such a thing in the changelog.

Also while I'm here: VFB centers the image in the mid of the screen, as if it displays maximized VFB, while the VFB is windowed and cuts of part of the image, if the VFB has been resized while IR was running before.
It only does this for a resolution lower than the one was used before resizing. I hope the text makes sense.
fixed both. First fix will be available in the next future daily
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-10, 11:33:38
Reply #1165

sevecek

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On 10 pass something happenes. Visualization continues but on a host computer further tenth pass does not go. On slaves everthing OK. What's wrong??? Help please!
That seems like an adaptivity issue. Could you try to disable adaptivity? Also, does it happen only in DR?

2016-04-10, 11:48:04
Reply #1166

Renovacio

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On 10 pass something happenes. Visualization continues but on a host computer further tenth pass does not go. On slaves everthing OK. What's wrong??? Help please!
That seems like an adaptivity issue. Could you try to disable adaptivity? Also, does it happen only in DR?

Before daily build 09.04.2016, everything was good (daily build 12.03.2016). Yes, it happen when i use DR. If disable adaptivity everthing OK. But when i stop render picture with dark stripes and incorrect denoising
« Last Edit: 2016-04-10, 11:54:01 by Renovacio »

2016-04-10, 12:36:51
Reply #1167

Ondra

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new daily with bugfixes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-10, 16:04:34
Reply #1168

Chakib

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Is it only me or we can't type values manually in VFB postproc ?

2016-04-10, 16:11:50
Reply #1169

Ondra

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fixed in the new daily
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)