Chaos Corona for 3ds Max > [Max] I need help!

Help to create metal texture

(1/2) > >>

Fortune_Lime:
Hi

I'm sure this should be simple but could anyone please give some advice on creating a metal texture and what method to use e.g. change base colour, add a clearcoat or create layered material?

The finish is Satin Gunmetal. The part starts as a brushed/grained stainless steel and then a dye is applied on top to modify the colour. I

Would really appreciate any advice that can be given on this. Thanks!

Avi:
have you tried finding something similar in Cosmos? Is there any reference to better understand what you are looking for?

burnin:
Note: In such cases, visual reference is fundamental (a must).
Also, you could ask AI ;)

Fortune_Lime:
Hi Avi / Burnin

Thanks both for the reply - to be honest, I did have some references attached before which I've now re-attached. I was trying to remove the post because I felt a bit silly about not being able to do something simple like this.....

I have access to Siger shaders so my thought was to use the Stainless Steel Satin texture as a base and then just modify the base and edge colours but don't know if this would be the correct approach or if there is a better method? The material setup image is using clear coat to modify colour at the moment.

Thanks

Avi:
what you are doing is correct. Right now you are using a bitmap...if you want a little more control then you can also use uber OSL noise with UVW transform to create the same brushed look. Both approach is good as long as you are getting your desired results. It all depends on how close the camera is going to be and how much detail you actually need.

Navigation

[0] Message Index

[#] Next page

Go to full version