Author Topic: iKitchen  (Read 20612 times)

2013-01-14, 20:38:51

Chakib

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Hi guys hope you're fine !
Updated :
Here is my new scene of a kitchen rendered with Corona ;)

PT+HD cache 16-10
Rendertime :
Full kitchen : 7h30
faucet scene : 4h

This is only the first render ( with  P.Production ), some materials must be fixed and reviewed in the next renders soon...


« Last Edit: 2013-01-16, 20:17:38 by Chakib »

2013-01-14, 21:05:06
Reply #1

Ludvik Koutny

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Nice... it could use some more color contrast. I think pictures are too crushed into warm tones. Probably matter of postwork :)

2013-01-14, 21:08:32
Reply #2

Chakib

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Nice... it could use some more color contrast. I think pictures are too crushed into warm tones. Probably matter of postwork :)

Thanks !

Yes i've tested the cold tone but i didn't like much and here i wanted that warm feeling, but i guess it's too much :s

2013-01-14, 21:52:11
Reply #3

Chakib

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Update : i've reduced the warm feeling+added more color saturation , maybe it's ok now what do you think?

2013-01-14, 23:16:14
Reply #4

Ludvik Koutny

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Vignette might be too much, and so is light burn.

When it comes to post, its usually best idea not to go one or other way (warm or cold feeling), but combine the two. Have some areas where warm tones are, and some where cold tones are. That can be done particularly in 3D lighting phase, and particularly in postprocessing ;)

A bit of it is explained on the end of this tutorial http://www.evermotion.org/tutorials/show/7960/making-of-kumu-art-museum-of-estonia

;)

2013-01-14, 23:23:35
Reply #5

Ondra

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The floor seems to have very low resolution texture...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-01-14, 23:41:11
Reply #6

Chakib

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The floor seems to have very low resolution texture...

yes but the map isn't very low resolution it's just in viewport i did not scale it good with the uvw modifier and the viewport of max 2013 show very low preview of the map in the viewport so i thought it's just the viewport.

anyway as i said  it will be fixed  for textures and materials.

2013-01-15, 08:52:01
Reply #7

lacilaci

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iLikeIt :D... Some aliasing going on on the chairs, did you render with internal res at 1?

2013-01-15, 10:37:01
Reply #8

maru

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Very nice glossy materials. I don't like those randomly scattered objects on the main table and colour of the clock. ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-01-15, 12:50:40
Reply #9

Chakib

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iLikeIt :D... Some aliasing going on on the chairs, did you render with internal res at 1?

I think it is caused by sharpning in P.P

2013-01-15, 12:52:43
Reply #10

Chakib

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Very nice glossy materials. I don't like those randomly scattered objects on the main table and colour of the clock. ;)

Thank you, about the scattered objects i think they add more beauty  i do like them. the clock colors is yellow/green dark/light colors so with plants and kitchen it is a nice one.

2013-01-15, 13:10:00
Reply #11

Ludvik Koutny

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The floor seems to have very low resolution texture...

yes but the map isn't very low resolution it's just in viewport i did not scale it good with the uvw modifier and the viewport of max 2013 show very low preview of the map in the viewport so i thought it's just the viewport.

anyway as i said  it will be fixed  for textures and materials.

Put this script into your 3ds Max 2013\scripts\Startup folder for better viewport texture resolution ;)

2013-01-15, 13:57:39
Reply #12

Chakib

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Put this script into your 3ds Max 2013\scripts\Startup folder for better viewport texture resolution ;)

thanks will try this !

2013-01-15, 14:28:49
Reply #13

Chakib

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It works good the texture looks ok in viewport  now thanks Rawalanche !

where did you get the script ?

2013-01-16, 16:02:31
Reply #14

Chakib

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Another view :
Rendertime 7h30