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[Max] Resolved Bugs / Once more report about scatter (crash with splines)
« on: 2013-12-03, 17:53:15 »
My goal was to add scattered plants without showing the base object. Plants need to be on a line.
Max crashed when I tried to choose open shape as distribution object. You may add open shape to another distribution objects - no crash, but when you remove other objects and there is only open shape remains in the list - crrrrrash! If the shape is visible in viewport (even not in render) - it's calculated and not visible, so it was OK for me.
Shape as scatter object is OK, but it becomes to be visible even without "V" in visibility. It's strange, but who needs invisible shapes in render?! ;) Only for bug reports...
Max crashed when I tried to choose open shape as distribution object. You may add open shape to another distribution objects - no crash, but when you remove other objects and there is only open shape remains in the list - crrrrrash! If the shape is visible in viewport (even not in render) - it's calculated and not visible, so it was OK for me.
Shape as scatter object is OK, but it becomes to be visible even without "V" in visibility. It's strange, but who needs invisible shapes in render?! ;) Only for bug reports...